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<blockquote data-quote="MacConnell" data-source="post: 7999807" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 80 - 3 - 6 = 71%</p><p>Tunic: 60 - 3 = 57%</p><p><span style="color: green">Sheldon</span>: hurt</p><p>L-Tunic: 60 - 9 - 9 = 42%</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Black Vulture Feathers, 1 set, (Adhesion +2)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 8 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p></p><p><strong>Mineral</strong>:</p><p>Slickstone: 1: {- heat x2}</p><p></p><p><strong>Plant</strong>:</p><p>nothing here</p><p>[/spoiler]</p><p>[spoiler=Amiradthae]</p><p>A1 & 2: <span style="color: rgb(226, 80, 65)">dying</span>.</p><p>A3: <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>A4: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 - 2 = 7, hurt</p><p>A5: full wellness</p><p>A6: <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>A7: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 7 = 3, dazed</p><p>A8 - 10: full wellness</p><p>[/spoiler]</p><p>[spoiler=Conceal]</p><p><span style="color: blue">Merindell</span>: 53(soullessness)</p><p><span style="color: green">Sheldon</span>: 48(camouflage)</p><p>[/spoiler]</p><p>[spoiler=Enhancement]</p><p><span style="color: blue">Merindell</span>: Motility: +12, Strength: +11</p><p><span style="color: green">Sheldon</span>: Athletic: + 8</p><p>[/spoiler]</p><p>[gm]Phoenix Feather uses, 2/3.[/gm]</p><p>[spoiler=Speed of Action]hindrance - reaction => 0</p><p><span style="color: blue">Merindell</span>: 200(heat)</p><p><span style="color: green">Sheldon</span>: 200(acid)</p><p>Amiradthae: 180(bow)</p><p>A4: 180 + 30(hurt) = 210</p><p>A7: 180 + 70(dazed) = 250</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]aggression/finesse + accuracy + fury/clarity + d100</p><p><span style="color: blue">Merindell</span>: 37 + 41 + 74 + 88 = 240</p><p><span style="color: green">Sheldon</span>: 25 + 41 + 48 + 128 = 242</p><p></p><p>defense: readiness + avoidance + analysis + d100</p><p>Amiradthae: 38 + 39 + 26 + 118 = 221</p><p>damage: 240 - 221 = 19% * 10 = 2 - 2(deflect) = 0</p><p>damage: 242 - 221 = 21%(held) - 38(aggression) = no damage</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]bending + Collegiate + d100</p><p><span style="color: blue">Merindell</span>: 43 + 52(heat) x 3(coal) + 160 = 359</p><p><span style="color: green">Sheldon</span>: 81 + 50(acid) + 128 = 259</p><p></p><p>Resistance: conditioning + fury or clarity + d100</p><p>Amiradthae: 38 + 25 + 118 = 181</p><p>damage: 359 - 181 = 178% * 4 = 7</p><p>A7: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 7 = 3, injured</p><p>damage: 259 - 181 = 78% * 4 = 3</p><p>A4: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 3 = 4, injured</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]launch + accuracy + clarity + d100</p><p>Amiradthae: 38 + 58 + 26 + 118 = 240</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]avoidance + analysis + d100</p><p><span style="color: blue">Merindell</span>: 40 + 33 + 88 = 161</p><p>damage: 240 - 161 = 79% * 8 = 6 - 4(surcoat) - 2(tunic) = 0 x 2</p><p>Surcoat: 71 - 2 - 2 = 67%</p><p>Tunic: 57 - 1 - 1 = 55%</p><p><span style="color: green">Sheldon</span>: 49 + 43 + 128 = 220</p><p>damage: 240 - 220 = 20% * 8 = 2 - 6(L-tunic) < 0 x 2</p><p>L-Tunic: 42 - 1 - 1 = 40%</p><p>[/spoiler]</p><p></p><p>Preferring to fight defensively, Sheldon is forced to take a more proactive approach, as his opponent continues to utilize his bow, though he does attempt to arm lock his quarry.</p><p></p><p>The four Amiradthae who are unengaged and uninjured fire arrows before anything else happens, their advantage for firing from short range negated by the physical engagement of an ally. All archers manage to hit their target, but the arrows do not inflict any bodily damage.</p><p></p><p>Merindell swings his bow toward his enemy's head, but his aim is bit too low and the Amiradtha shrugs up his should, effectively negating the force of the attack, but this is not the real danger. Dissolving the brick of coal to augment the manipulation of thermal waylines, the Amiradtha convulses with an unnatural heat, his bow igniting in flame and his clothes beginning to smolder.</p><p></p><p>Sheldon moves around the outside of his enemy's bow arm, catching the wrist and locking the elbow and preventing him from firing, but cannot break the arm. Additionally, the manipulation of chemical waylines causes further internal harm to the archer.</p><p>[ooc]Each character receives 3DP. Combat continues.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7999807, member: 6855223"] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 80 - 3 - 6 = 71% Tunic: 60 - 3 = 57% [COLOR=green]Sheldon[/COLOR]: hurt L-Tunic: 60 - 9 - 9 = 42% [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Black Vulture Feathers, 1 set, (Adhesion +2) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 8 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} [B]Mineral[/B]: Slickstone: 1: {- heat x2} [B]Plant[/B]: nothing here [/spoiler] [spoiler=Amiradthae] A1 & 2: [COLOR=rgb(226, 80, 65)]dying[/COLOR]. A3: [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. A4: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 - 2 = 7, hurt A5: full wellness A6: [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. A7: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 7 = 3, dazed A8 - 10: full wellness [/spoiler] [spoiler=Conceal] [COLOR=blue]Merindell[/COLOR]: 53(soullessness) [COLOR=green]Sheldon[/COLOR]: 48(camouflage) [/spoiler] [spoiler=Enhancement] [COLOR=blue]Merindell[/COLOR]: Motility: +12, Strength: +11 [COLOR=green]Sheldon[/COLOR]: Athletic: + 8 [/spoiler] [gm]Phoenix Feather uses, 2/3.[/gm] [spoiler=Speed of Action]hindrance - reaction => 0 [COLOR=blue]Merindell[/COLOR]: 200(heat) [COLOR=green]Sheldon[/COLOR]: 200(acid) Amiradthae: 180(bow) A4: 180 + 30(hurt) = 210 A7: 180 + 70(dazed) = 250 [/spoiler] [spoiler=Physical Assault]aggression/finesse + accuracy + fury/clarity + d100 [COLOR=blue]Merindell[/COLOR]: 37 + 41 + 74 + 88 = 240 [COLOR=green]Sheldon[/COLOR]: 25 + 41 + 48 + 128 = 242 defense: readiness + avoidance + analysis + d100 Amiradthae: 38 + 39 + 26 + 118 = 221 damage: 240 - 221 = 19% * 10 = 2 - 2(deflect) = 0 damage: 242 - 221 = 21%(held) - 38(aggression) = no damage [/spoiler] [spoiler=Mystical Assault]bending + Collegiate + d100 [COLOR=blue]Merindell[/COLOR]: 43 + 52(heat) x 3(coal) + 160 = 359 [COLOR=green]Sheldon[/COLOR]: 81 + 50(acid) + 128 = 259 Resistance: conditioning + fury or clarity + d100 Amiradthae: 38 + 25 + 118 = 181 damage: 359 - 181 = 178% * 4 = 7 A7: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 7 = 3, injured damage: 259 - 181 = 78% * 4 = 3 A4: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 3 = 4, injured [/spoiler] [spoiler=Projectile Assault]launch + accuracy + clarity + d100 Amiradthae: 38 + 58 + 26 + 118 = 240 [/spoiler] [spoiler=Projectile Avoidance]avoidance + analysis + d100 [COLOR=blue]Merindell[/COLOR]: 40 + 33 + 88 = 161 damage: 240 - 161 = 79% * 8 = 6 - 4(surcoat) - 2(tunic) = 0 x 2 Surcoat: 71 - 2 - 2 = 67% Tunic: 57 - 1 - 1 = 55% [COLOR=green]Sheldon[/COLOR]: 49 + 43 + 128 = 220 damage: 240 - 220 = 20% * 8 = 2 - 6(L-tunic) < 0 x 2 L-Tunic: 42 - 1 - 1 = 40% [/spoiler] Preferring to fight defensively, Sheldon is forced to take a more proactive approach, as his opponent continues to utilize his bow, though he does attempt to arm lock his quarry. The four Amiradthae who are unengaged and uninjured fire arrows before anything else happens, their advantage for firing from short range negated by the physical engagement of an ally. All archers manage to hit their target, but the arrows do not inflict any bodily damage. Merindell swings his bow toward his enemy's head, but his aim is bit too low and the Amiradtha shrugs up his should, effectively negating the force of the attack, but this is not the real danger. Dissolving the brick of coal to augment the manipulation of thermal waylines, the Amiradtha convulses with an unnatural heat, his bow igniting in flame and his clothes beginning to smolder. Sheldon moves around the outside of his enemy's bow arm, catching the wrist and locking the elbow and preventing him from firing, but cannot break the arm. Additionally, the manipulation of chemical waylines causes further internal harm to the archer. [ooc]Each character receives 3DP. Combat continues.[/ooc] [/QUOTE]
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