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<blockquote data-quote="MacConnell" data-source="post: 8128436" data-attributes="member: 6855223"><p>Sheldon waves Merindell off. "<span style="color: rgb(97, 189, 109)">It is not the venom. I can tell that had no effect on me. I can augment my healing quite significantly, but I will still need to rest for a bit. We should go ahead and make camp...</span></p><p><span style="color: rgb(97, 189, 109)"></span></p><p><span style="color: rgb(97, 189, 109)">What a weird looking snake. I think it is called a cockatrice because of those feathers around it head, but I thought they were a myth. I will take it easy, but I can still help with preparing those things</span>."</p><p>[spoiler=Render Aid]</p><p><span style="color: green">Sheldon</span>: 60(medicine) + 54(restore) + 75(d100) = 189</p><p>Time: 60 days / 189 = 8 hours</p><p>[/spoiler]</p><p>[spoiler=Animal Preparation]</p><p><span style="color: blue">Merindell</span>: 44(AP) + 34(analysis) + 77(d100) = 155 - 80 or 60(difficulty) = 75</p><p><span style="color: green">Sheldon</span>: 63(AP) + 64(empathy) + 77(d100) = 204 - 80 or 60 = 124</p><p>[/spoiler]</p><p>Having a much more difficult time cleaning the viper than the injured Sheldon, after being able to salvage only 75% of the hide for use, he passes the carcass over to allow his friend to collect the rest. The collected hides provide a total of 70% coverage of skin. Additionally, Sheldon is able to milk the snakes of their venom, even though they are dead. He keeps it and the feather, handing over the fangs to Merindell.</p><p>[spoiler=Alchemical Analysis]</p><p><span style="color: blue">Merindell</span>: 31(alchemy) + 34(analysis) + 77(d100) = 142</p><p>Fangs: 40 days / 142 = 7 hours, success</p><p><span style="color: green">Sheldon</span>: 60 + 64(empathy) + 77(d100) = 211</p><p>Feathers: 40 days / 211 = 5 hours</p><p>Venom: 5 hours</p><p>[/spoiler]</p><p>Merindell is fascinated by the difference in skill sets of the two men. Combat is more the forefront for him, but Sheldon excels at commercial skills. The venom is particularly suited to Sheldon's skill in manipulating chemical waylines, but the fangs and feathers harbor very beneficial proclivity for both.</p><p></p><p>While holding the fangs or having them close to his body, Merindell feels more mobile, his whole concept of movement more fluid. Sheldon feels the same thing from the feathers.</p><p>[gm]cockatrice fangs: 2 pair, (motility & cohesion +3)</p><p>cockatrice feathers: 2 sets, (motility & cohesion +3)</p><p>cockatrice venom: 2 measures, (toxicity x4)</p><p>[/gm]</p><p>The wary diligence proves unnecessary as the rest of the day and the night are peaceable. Not only is the rest undisturbed, but the remainder of the journey to Boga City as well. Arranging to arrive early in the morning, the men hear the strains of laborers working on digging the canal system even before they can see them. As with the last visit, they are greeted by a gate clerk who is unarmed, albeit soldiers are in the vicinity and bowmen are on the walls.</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 74%</p><p>Tunic: 56%</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>L-Tunic: 53%</p><p>A-tunic: 59%</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Feather Talismans: 2, ??</p><p>Lizard Claws: 3 sets, ??</p><p>Ram's Horn: 1, ??</p><p>Boar Tusk: 1, ??</p><p>Lizard Teeth: 1 pouch, ??</p><p>Bird Skull: 1, ??</p><p></p><p><strong>Mineral</strong>:</p><p>Slickstone: 1: {- heat x2}</p><p>Curious Stones: 7, ??</p><p></p><p><strong>Ores</strong>:</p><p>ingots: 5, ??</p><p></p><p><strong>Plant</strong>:</p><p>dried herbs: 10 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Provide a random roll with the next post.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8128436, member: 6855223"] Sheldon waves Merindell off. "[COLOR=rgb(97, 189, 109)]It is not the venom. I can tell that had no effect on me. I can augment my healing quite significantly, but I will still need to rest for a bit. We should go ahead and make camp... What a weird looking snake. I think it is called a cockatrice because of those feathers around it head, but I thought they were a myth. I will take it easy, but I can still help with preparing those things[/COLOR]." [spoiler=Render Aid] [COLOR=green]Sheldon[/COLOR]: 60(medicine) + 54(restore) + 75(d100) = 189 Time: 60 days / 189 = 8 hours [/spoiler] [spoiler=Animal Preparation] [COLOR=blue]Merindell[/COLOR]: 44(AP) + 34(analysis) + 77(d100) = 155 - 80 or 60(difficulty) = 75 [COLOR=green]Sheldon[/COLOR]: 63(AP) + 64(empathy) + 77(d100) = 204 - 80 or 60 = 124 [/spoiler] Having a much more difficult time cleaning the viper than the injured Sheldon, after being able to salvage only 75% of the hide for use, he passes the carcass over to allow his friend to collect the rest. The collected hides provide a total of 70% coverage of skin. Additionally, Sheldon is able to milk the snakes of their venom, even though they are dead. He keeps it and the feather, handing over the fangs to Merindell. [spoiler=Alchemical Analysis] [COLOR=blue]Merindell[/COLOR]: 31(alchemy) + 34(analysis) + 77(d100) = 142 Fangs: 40 days / 142 = 7 hours, success [COLOR=green]Sheldon[/COLOR]: 60 + 64(empathy) + 77(d100) = 211 Feathers: 40 days / 211 = 5 hours Venom: 5 hours [/spoiler] Merindell is fascinated by the difference in skill sets of the two men. Combat is more the forefront for him, but Sheldon excels at commercial skills. The venom is particularly suited to Sheldon's skill in manipulating chemical waylines, but the fangs and feathers harbor very beneficial proclivity for both. While holding the fangs or having them close to his body, Merindell feels more mobile, his whole concept of movement more fluid. Sheldon feels the same thing from the feathers. [gm]cockatrice fangs: 2 pair, (motility & cohesion +3) cockatrice feathers: 2 sets, (motility & cohesion +3) cockatrice venom: 2 measures, (toxicity x4) [/gm] The wary diligence proves unnecessary as the rest of the day and the night are peaceable. Not only is the rest undisturbed, but the remainder of the journey to Boga City as well. Arranging to arrive early in the morning, the men hear the strains of laborers working on digging the canal system even before they can see them. As with the last visit, they are greeted by a gate clerk who is unarmed, albeit soldiers are in the vicinity and bowmen are on the walls. [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 74% Tunic: 56% [COLOR=green]Sheldon[/COLOR]: full wellness L-Tunic: 53% A-tunic: 59% [/spoiler] [spoiler=Collections] [B]Animal[/B]: Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Feather Talismans: 2, ?? Lizard Claws: 3 sets, ?? Ram's Horn: 1, ?? Boar Tusk: 1, ?? Lizard Teeth: 1 pouch, ?? Bird Skull: 1, ?? [B]Mineral[/B]: Slickstone: 1: {- heat x2} Curious Stones: 7, ?? [B]Ores[/B]: ingots: 5, ?? [B]Plant[/B]: dried herbs: 10 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. Provide a random roll with the next post.[/ooc] [/QUOTE]
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