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<blockquote data-quote="MacConnell" data-source="post: 8146732" data-attributes="member: 6855223"><p>Eldridge nods and directs the two men to follow him. He leads them into the same back room visited before to use the map mounted on a table for reference as he speaks.</p><p>"<span style="color: rgb(147, 101, 184)">Other than a map, I have very little information on this part of the land. This thinner area here above the Ka-ard'taerm may offer some pass but the desert is a dangerous place to travel and not just because it is a desert. The northern part is called the Bakka'taerm. It is rocky crags and fissures. A legend tells of a hidden people who dwell there, calling them the People of the Sun. Another tells of lizards who walk as men</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">A few expeditions have been sent to the desert, but neither of those legends has ever been confirmed. I do know of some friendly communities along the Windy Coast, which may offer a way to sail around this ridge line that juts into the ocean, but only the Norikadians who trade with them would have an ocean worthy vessel. These Norikadians are reported to live beyond the claw</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">The Kingdom of West Cove has ocean worthy vessels but that is becoming a hostile environment with the rise of a religious fanaticism. Our Trade Commissioner, Zaelostrymiran may know more. He is like a walking history book, but he is away at the moment, where I have no idea nor when he will return</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">I pride myself on the information that we keep here, but it is woefully inadequate with regard to your current endeavor. Anything else I may help you with</span>?"</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 74%</p><p>Tunic: 56%</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>L-Tunic: 53%</p><p>A-tunic: 59%</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice fangs: 1 pair, (motility & cohesion +3)</p><p>Cockatrice feathers: 1 set, (motility & cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Feather Talismans: 2, ??</p><p>Lizard Claws: 3 sets, ??</p><p>Ram's Horn: 1, ??</p><p>Boar Tusk: 1, ??</p><p>Lizard Teeth: 1 pouch, ??</p><p>Bird Skull: 1, ??</p><p></p><p><strong>Mineral</strong>:</p><p>Slickstone: 1: {- heat x2}</p><p>Curious Stones: 7, ??</p><p></p><p><strong>Ores</strong>:</p><p>ingots: 5, ??</p><p></p><p><strong>Plant</strong>:</p><p>dried herbs: 10 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll has not been used.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8146732, member: 6855223"] Eldridge nods and directs the two men to follow him. He leads them into the same back room visited before to use the map mounted on a table for reference as he speaks. "[COLOR=rgb(147, 101, 184)]Other than a map, I have very little information on this part of the land. This thinner area here above the Ka-ard'taerm may offer some pass but the desert is a dangerous place to travel and not just because it is a desert. The northern part is called the Bakka'taerm. It is rocky crags and fissures. A legend tells of a hidden people who dwell there, calling them the People of the Sun. Another tells of lizards who walk as men[/COLOR]." "[COLOR=rgb(147, 101, 184)]A few expeditions have been sent to the desert, but neither of those legends has ever been confirmed. I do know of some friendly communities along the Windy Coast, which may offer a way to sail around this ridge line that juts into the ocean, but only the Norikadians who trade with them would have an ocean worthy vessel. These Norikadians are reported to live beyond the claw[/COLOR]." "[COLOR=rgb(147, 101, 184)]The Kingdom of West Cove has ocean worthy vessels but that is becoming a hostile environment with the rise of a religious fanaticism. Our Trade Commissioner, Zaelostrymiran may know more. He is like a walking history book, but he is away at the moment, where I have no idea nor when he will return[/COLOR]." "[COLOR=rgb(147, 101, 184)]I pride myself on the information that we keep here, but it is woefully inadequate with regard to your current endeavor. Anything else I may help you with[/COLOR]?" [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 74% Tunic: 56% [COLOR=green]Sheldon[/COLOR]: full wellness L-Tunic: 53% A-tunic: 59% [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice fangs: 1 pair, (motility & cohesion +3) Cockatrice feathers: 1 set, (motility & cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Feather Talismans: 2, ?? Lizard Claws: 3 sets, ?? Ram's Horn: 1, ?? Boar Tusk: 1, ?? Lizard Teeth: 1 pouch, ?? Bird Skull: 1, ?? [B]Mineral[/B]: Slickstone: 1: {- heat x2} Curious Stones: 7, ?? [B]Ores[/B]: ingots: 5, ?? [B]Plant[/B]: dried herbs: 10 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll has not been used.[/ooc] [/QUOTE]
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