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<blockquote data-quote="MacConnell" data-source="post: 8206359" data-attributes="member: 6855223"><p>Leaving the Workman District, the pair of men again enter the Codex. The city bustles with activity. Various pushcarts carry the wares of vendors through the wide, central walkway. Some inquiry directs the men farther north and through and opening to the west which locates them in the Mercantile District. The entrance to the district is marked with signage containing words in Centrin and Ansylin, as well as placard symbols. Spiofthest has no written form.</p><p></p><p>There are three leather goods shops, one of which contains exceptional wares. A mannequin near the counter displays a truly exquisite suit of leather armor. It is made from pliable leather but looks like reptilian hide. Being expressly familiar with such quality Merindell laughs to himself as Sheldon points to two small scales of different pattern and color from the rest of the armor. One scale looks like a feather. The other looks like a leaf. These are the signature marks of Swift Raven and Fallen Leaf. This suit of armor originated in South Road Fair.</p><p></p><p>The Masons' Guild is located near the entrance to the Workman District. The Centrin mason inside is less friendly than anyone previously encountered in the city. After a bit of conversation, he seems to relax and becomes more amenable. After hearing the desires, he effectively and logically dissuades Merindell from such ideology, explaining and demonstrating the fragility of stone once subjected to any measurable force. Stone must be very thick to sustain impact.</p><p></p><p>The Herbalists Guild House locates the manufacturing process for goods sold, mostly, by pushcart and in a small structure in the Mercantile District. The guildmaster is a elderly Centrin woman who begins speaking in a somewhat patronizing manner then more friendly as she learns the men's intentions. She is surprised at such inquiry but indicates that rare herbs, flowers, and seeds are always in need in order to concoct various curatives. Such plant material can be found in any environment, except the high mountains or desert sand. She mitigates her lack of specificity by showing two different dried leaves, explaining that one is from a wetter area and one drier, but each has the same use and can even be mixed in concoction.</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 74%</p><p>Tunic: 56%</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>L-Tunic: 53%</p><p>A-tunic: 59%</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice fangs: 1 pair, (motility & cohesion +3)</p><p>Cockatrice feathers: 1 set, (motility & cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Feather Talismans: 2, ??</p><p>Lizard Claws: 3 sets, ??</p><p>Ram's Horn: 1, ??</p><p>Boar Tusk: 1, ??</p><p>Lizard Teeth: 1 pouch, ??</p><p>Bird Skull: 1, ??</p><p></p><p><strong>Mineral</strong>:</p><p>Slickstone: 1: {- heat x2}</p><p>Curious Stones: 7, ??</p><p></p><p><strong>Ores</strong>:</p><p>ingots: 5, ??</p><p></p><p><strong>Plant</strong>:</p><p>dried herbs: 10 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll, whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8206359, member: 6855223"] Leaving the Workman District, the pair of men again enter the Codex. The city bustles with activity. Various pushcarts carry the wares of vendors through the wide, central walkway. Some inquiry directs the men farther north and through and opening to the west which locates them in the Mercantile District. The entrance to the district is marked with signage containing words in Centrin and Ansylin, as well as placard symbols. Spiofthest has no written form. There are three leather goods shops, one of which contains exceptional wares. A mannequin near the counter displays a truly exquisite suit of leather armor. It is made from pliable leather but looks like reptilian hide. Being expressly familiar with such quality Merindell laughs to himself as Sheldon points to two small scales of different pattern and color from the rest of the armor. One scale looks like a feather. The other looks like a leaf. These are the signature marks of Swift Raven and Fallen Leaf. This suit of armor originated in South Road Fair. The Masons' Guild is located near the entrance to the Workman District. The Centrin mason inside is less friendly than anyone previously encountered in the city. After a bit of conversation, he seems to relax and becomes more amenable. After hearing the desires, he effectively and logically dissuades Merindell from such ideology, explaining and demonstrating the fragility of stone once subjected to any measurable force. Stone must be very thick to sustain impact. The Herbalists Guild House locates the manufacturing process for goods sold, mostly, by pushcart and in a small structure in the Mercantile District. The guildmaster is a elderly Centrin woman who begins speaking in a somewhat patronizing manner then more friendly as she learns the men's intentions. She is surprised at such inquiry but indicates that rare herbs, flowers, and seeds are always in need in order to concoct various curatives. Such plant material can be found in any environment, except the high mountains or desert sand. She mitigates her lack of specificity by showing two different dried leaves, explaining that one is from a wetter area and one drier, but each has the same use and can even be mixed in concoction. [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 74% Tunic: 56% [COLOR=green]Sheldon[/COLOR]: full wellness L-Tunic: 53% A-tunic: 59% [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice fangs: 1 pair, (motility & cohesion +3) Cockatrice feathers: 1 set, (motility & cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Feather Talismans: 2, ?? Lizard Claws: 3 sets, ?? Ram's Horn: 1, ?? Boar Tusk: 1, ?? Lizard Teeth: 1 pouch, ?? Bird Skull: 1, ?? [B]Mineral[/B]: Slickstone: 1: {- heat x2} Curious Stones: 7, ?? [B]Ores[/B]: ingots: 5, ?? [B]Plant[/B]: dried herbs: 10 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll, whether used or not.[/ooc] [/QUOTE]
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