Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Too Young to Retire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8339243" data-attributes="member: 6855223"><p>[gm]It is taken for grated that a character will use all available mystical talents when negotiating but not necessarily enhancing items that could multiply the effectiveness.[/gm]</p><p>[spoiler=Negotiate]</p><p><span style="color: blue">Merindell</span>: 41(coerce) + 65(allure) + 64(d100) = 170</p><p></p><p>This is compared to the skepticism and analysis of the target, which are not printed, as store keepers are permanent NPCs.</p><p>[/spoiler]</p><p>Though the proprietor does not have the skill to match that of Swift Raven or Fallen Leaf, he is quite the competent leather worker. With the trade of the other items, not only will he repair the snakeskin surcoat, but he will do so immediately. He explains that it will still take about an hour or two to complete and adds a few extra coins back to Merindell's pocket for the extraordinary items traded. Sheldon talks to a tailor abut having his silk tunic repaired at the same time.</p><p></p><p>Needing to wait for the repairs, anyway, the two men head back to the Workman's District to have a meal. Pine Vine Mellow is available but after a suggestion from the very attractive Centrin server, the men decide to try one of the local wines, which proves to be superior.</p><p></p><p>The owner, who is also the Construction Commissioner for the city, is away looking after the continued construction of the canal system that is to, eventually, surround the city. During the meal, a runner comes in, usually a child who is paid to carry messages, and asked if the men are going to remain for a bit for his employer would like to speak with them face to face.</p><p></p><p>Curious much more than catious, as the men know no one within the city, they agree to wait. A practically dressed, though of quality material and design, Centrin man walks through the swinging louvered doors, looks around as his eyes adjust to the darker glow of the room lighting, and waves at the two men, before walking over and seating himself at their table. He orders another round of drinks, including one for himself, before beginning. He introduces himself as Claygh.</p><p></p><p>"<span style="color: rgb(147, 101, 184)">Though the finest pottery comes out of Asylim, being porcelain and glass, we make our own more practical items, for general use, here in the city. I am the caravaner who operates the crew who collects the raw material. West of the city, about two days' travel their is a dried oxbow of the Middling River. An oxbow is a lake left behind when a river changes course. Anyway, this oxbow must have been rather shallow because all that is left is a muddy area, good for collecting the silt used in pottery</span>."</p><p></p><p>He takes a long pull from his mug. "<span style="color: rgb(147, 101, 184)">A bit of talk has gotten around of an Amiradthan dressed like an Ansylin and a Centrin man looking for some... other than usual work. Apparently you two have some skill more appropriate to explorers or prospectors. Well, I definitely have something other than ordinary</span>."</p><p></p><p>He takes another long pull, finishing his mug before signaling for a refill. "<span style="color: rgb(147, 101, 184)">Travel can be dangerous out in the Wilds, sure, but a couple of Tendays passed I lost a worker. What we found of him looked like he might have been ravished by bear or a lion. After the second one, I talked to the Masons' Guild, that who oversees the pottery business, and they sent a couple of heavies to investigate. Those two never came back. I don't want to go to the Guild with this, yet. That guy always seems so angry. I have not mentioned it to the potter because that guy scares me. I was wondering if you might look into it</span>?"</p><p>[gm]Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice fangs: 1 pair, (motility & cohesion +3)</p><p>Cockatrice feathers: 1 set, (motility & cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Feather Talismans: 2, ??</p><p>Lizard Claws: 3 sets, ??</p><p>Ram's Horn: 1, ??</p><p>Boar Tusk: 1, ??</p><p>Lizard Teeth: 1 pouch, ??</p><p>Bird Skull: 1, ??</p><p></p><p><strong>Mineral</strong>:</p><p>Slickstone: 1: {- heat x2}</p><p>Curious Stones: 7, ??</p><p></p><p><strong>Ores</strong>:</p><p>ingots: 5, ??</p><p></p><p><strong>Plant</strong>:</p><p>dried herbs: 10 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8339243, member: 6855223"] [gm]It is taken for grated that a character will use all available mystical talents when negotiating but not necessarily enhancing items that could multiply the effectiveness.[/gm] [spoiler=Negotiate] [COLOR=blue]Merindell[/COLOR]: 41(coerce) + 65(allure) + 64(d100) = 170 This is compared to the skepticism and analysis of the target, which are not printed, as store keepers are permanent NPCs. [/spoiler] Though the proprietor does not have the skill to match that of Swift Raven or Fallen Leaf, he is quite the competent leather worker. With the trade of the other items, not only will he repair the snakeskin surcoat, but he will do so immediately. He explains that it will still take about an hour or two to complete and adds a few extra coins back to Merindell's pocket for the extraordinary items traded. Sheldon talks to a tailor abut having his silk tunic repaired at the same time. Needing to wait for the repairs, anyway, the two men head back to the Workman's District to have a meal. Pine Vine Mellow is available but after a suggestion from the very attractive Centrin server, the men decide to try one of the local wines, which proves to be superior. The owner, who is also the Construction Commissioner for the city, is away looking after the continued construction of the canal system that is to, eventually, surround the city. During the meal, a runner comes in, usually a child who is paid to carry messages, and asked if the men are going to remain for a bit for his employer would like to speak with them face to face. Curious much more than catious, as the men know no one within the city, they agree to wait. A practically dressed, though of quality material and design, Centrin man walks through the swinging louvered doors, looks around as his eyes adjust to the darker glow of the room lighting, and waves at the two men, before walking over and seating himself at their table. He orders another round of drinks, including one for himself, before beginning. He introduces himself as Claygh. "[COLOR=rgb(147, 101, 184)]Though the finest pottery comes out of Asylim, being porcelain and glass, we make our own more practical items, for general use, here in the city. I am the caravaner who operates the crew who collects the raw material. West of the city, about two days' travel their is a dried oxbow of the Middling River. An oxbow is a lake left behind when a river changes course. Anyway, this oxbow must have been rather shallow because all that is left is a muddy area, good for collecting the silt used in pottery[/COLOR]." He takes a long pull from his mug. "[COLOR=rgb(147, 101, 184)]A bit of talk has gotten around of an Amiradthan dressed like an Ansylin and a Centrin man looking for some... other than usual work. Apparently you two have some skill more appropriate to explorers or prospectors. Well, I definitely have something other than ordinary[/COLOR]." He takes another long pull, finishing his mug before signaling for a refill. "[COLOR=rgb(147, 101, 184)]Travel can be dangerous out in the Wilds, sure, but a couple of Tendays passed I lost a worker. What we found of him looked like he might have been ravished by bear or a lion. After the second one, I talked to the Masons' Guild, that who oversees the pottery business, and they sent a couple of heavies to investigate. Those two never came back. I don't want to go to the Guild with this, yet. That guy always seems so angry. I have not mentioned it to the potter because that guy scares me. I was wondering if you might look into it[/COLOR]?" [gm]Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.[/gm] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice fangs: 1 pair, (motility & cohesion +3) Cockatrice feathers: 1 set, (motility & cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Feather Talismans: 2, ?? Lizard Claws: 3 sets, ?? Ram's Horn: 1, ?? Boar Tusk: 1, ?? Lizard Teeth: 1 pouch, ?? Bird Skull: 1, ?? [B]Mineral[/B]: Slickstone: 1: {- heat x2} Curious Stones: 7, ?? [B]Ores[/B]: ingots: 5, ?? [B]Plant[/B]: dried herbs: 10 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Too Young to Retire
Top