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<blockquote data-quote="MacConnell" data-source="post: 8340481" data-attributes="member: 6855223"><p>[gm]It is not necessary to state mystical talents when negotiating. By default, the best option for the character will be used but not necessarily enhancing items that could multiply the effectiveness. Those must be declared.[/gm]</p><p>[spoiler=Negotiate]</p><p><span style="color: blue">Merindell</span>: 41(coerce) + 65(allure) + 75(d100) = 181, success</p><p><span style="color: rgb(97, 189, 109)">Sheldon</span>: 72(coerce) + 52(compulsion) + 75 = 199, success</p><p>[/spoiler]</p><p>The man scratches his head and ruffles his blond hair. Being Centrin, he appears to be about 40 cycles. His hair will likely never lose its color but definitive crow's feet wrinkle his temples from squinting in the sun. "<span style="color: rgb(147, 101, 184)">I have never done this before. I am not sure what to offer you in terms of pay. I</span>..."</p><p></p><p>Sheldon lifts his left hand from the table, causing the man to halt his speech. He interjects very calmly, "<span style="color: rgb(97, 189, 109)">Take whatever you pay five of your workers in a tenday and that is what you will pay us each day after we arrive at the site</span>."</p><p></p><p>"<span style="color: rgb(147, 101, 184)">Oh, uh... okay. Uhm, I do not know the Potter's name. Everyone just calls him Potter. He is a big Evipau. He does not wear much for clothing, and he has these designs dyed into his skin. He speaks very quietly but his voice is super deep and seems to rumble like thunder</span>."</p><p></p><p>Merindell and Sheldon both realize that they have passed the Potter's Wheel several times as it is in the Workman's District very close to Slythe's Place, where they are currently eating.</p><p></p><p>Sheldon looks and Merindell. "<span style="color: rgb(97, 189, 109)">Do you want to visit the potter now or wait until after we look into these killings</span>?"</p><p></p><p>Claygh's eyes go very wide as he moves his head back and forth, looking at the men.</p><p>[gm]Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice fangs: 1 pair, (motility & cohesion +3)</p><p>Cockatrice feathers: 1 set, (motility & cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Feather Talismans: 2, ??</p><p>Lizard Claws: 3 sets, ??</p><p>Ram's Horn: 1, ??</p><p>Boar Tusk: 1, ??</p><p>Lizard Teeth: 1 pouch, ??</p><p>Bird Skull: 1, ??</p><p></p><p><strong>Mineral</strong>:</p><p>Slickstone: 1: {- heat x2}</p><p>Curious Stones: 7, ??</p><p></p><p><strong>Ores</strong>:</p><p>ingots: 5, ??</p><p></p><p><strong>Plant</strong>:</p><p>dried herbs: 10 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8340481, member: 6855223"] [gm]It is not necessary to state mystical talents when negotiating. By default, the best option for the character will be used but not necessarily enhancing items that could multiply the effectiveness. Those must be declared.[/gm] [spoiler=Negotiate] [COLOR=blue]Merindell[/COLOR]: 41(coerce) + 65(allure) + 75(d100) = 181, success [COLOR=rgb(97, 189, 109)]Sheldon[/COLOR]: 72(coerce) + 52(compulsion) + 75 = 199, success [/spoiler] The man scratches his head and ruffles his blond hair. Being Centrin, he appears to be about 40 cycles. His hair will likely never lose its color but definitive crow's feet wrinkle his temples from squinting in the sun. "[COLOR=rgb(147, 101, 184)]I have never done this before. I am not sure what to offer you in terms of pay. I[/COLOR]..." Sheldon lifts his left hand from the table, causing the man to halt his speech. He interjects very calmly, "[COLOR=rgb(97, 189, 109)]Take whatever you pay five of your workers in a tenday and that is what you will pay us each day after we arrive at the site[/COLOR]." "[COLOR=rgb(147, 101, 184)]Oh, uh... okay. Uhm, I do not know the Potter's name. Everyone just calls him Potter. He is a big Evipau. He does not wear much for clothing, and he has these designs dyed into his skin. He speaks very quietly but his voice is super deep and seems to rumble like thunder[/COLOR]." Merindell and Sheldon both realize that they have passed the Potter's Wheel several times as it is in the Workman's District very close to Slythe's Place, where they are currently eating. Sheldon looks and Merindell. "[COLOR=rgb(97, 189, 109)]Do you want to visit the potter now or wait until after we look into these killings[/COLOR]?" Claygh's eyes go very wide as he moves his head back and forth, looking at the men. [gm]Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.[/gm] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice fangs: 1 pair, (motility & cohesion +3) Cockatrice feathers: 1 set, (motility & cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Feather Talismans: 2, ?? Lizard Claws: 3 sets, ?? Ram's Horn: 1, ?? Boar Tusk: 1, ?? Lizard Teeth: 1 pouch, ?? Bird Skull: 1, ?? [B]Mineral[/B]: Slickstone: 1: {- heat x2} Curious Stones: 7, ?? [B]Ores[/B]: ingots: 5, ?? [B]Plant[/B]: dried herbs: 10 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc] [/QUOTE]
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