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<blockquote data-quote="MacConnell" data-source="post: 8348222" data-attributes="member: 6855223"><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: blue">Merindell</span>: 30(alchemy) + 42(analysis) + 70(d100) = 142, fail</p><p><span style="color: green">Sheldon</span>: 59 + 42 + 70 = 171, success</p><p>[/spoiler]</p><p>Concluding affirmation with Claygh, Sheldon suggests that the two men take a walk around the city to get a look at the construction of the canal system. Sheldon finds the idea to be ingenious as it will eventually attach to the river system and improve the transport of trade material about the city, which is quite large. The two men have no need to sit and pore over any items that they carry, simply fiddling with one in a idle manner conveys a wealth of information. Feather talismans are simply discarded, as they are no longer of any interest to either man.</p><p></p><p>The newer items are beyond the talent of Merindell but so for Sheldon. Later, Merin is able to sense what Sheldon explains to him, even though he could not discern such on his own, earlier.</p><p></p><p>Leaving the city the next day, through the Western Gate, the two men see no reason not to follow the road. Claygh travels with them, which allows the men to ride in the back of a horse drawn wagon. Claygh intends to remain at the current worksite while Merindell and Sheldon investigate the latest corpse. This close to Boga City, there is no real danger of hostilities and travel for the two days is easy.</p><p></p><p>Veering from the road toward the end of the second day, the sounds of an encampment can be heard before it is seen. The grassy plains had just given some way to the encroachment of smaller trees, when those small trees are forced to recede back from a muddy area of reeds and odd grasses. The workers at the site are a mix of all three species of people, all of whom seem to take no notice of the differences and converse mostly in the, more common, Centrin language. The two men are greeted and invited to dine on the simple fare.</p><p></p><p>A third victim has been found in the absence of the caravan boss and gory detail is given of the discovery. What can quickly be concluded is that all victims had been alone and a bit away from the other workers.The recent kill was only two days back.</p><p></p><p>[ATTACH=full]140934[/ATTACH]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice fangs: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +3)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p>Molybdenum: 1, (Motility +3), {shock or -Mind x4}</p><p>Nickel: 1, (Adhesion +3), {shock x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8348222, member: 6855223"] [spoiler=Alchemical Sensitivity] [COLOR=blue]Merindell[/COLOR]: 30(alchemy) + 42(analysis) + 70(d100) = 142, fail [COLOR=green]Sheldon[/COLOR]: 59 + 42 + 70 = 171, success [/spoiler] Concluding affirmation with Claygh, Sheldon suggests that the two men take a walk around the city to get a look at the construction of the canal system. Sheldon finds the idea to be ingenious as it will eventually attach to the river system and improve the transport of trade material about the city, which is quite large. The two men have no need to sit and pore over any items that they carry, simply fiddling with one in a idle manner conveys a wealth of information. Feather talismans are simply discarded, as they are no longer of any interest to either man. The newer items are beyond the talent of Merindell but so for Sheldon. Later, Merin is able to sense what Sheldon explains to him, even though he could not discern such on his own, earlier. Leaving the city the next day, through the Western Gate, the two men see no reason not to follow the road. Claygh travels with them, which allows the men to ride in the back of a horse drawn wagon. Claygh intends to remain at the current worksite while Merindell and Sheldon investigate the latest corpse. This close to Boga City, there is no real danger of hostilities and travel for the two days is easy. Veering from the road toward the end of the second day, the sounds of an encampment can be heard before it is seen. The grassy plains had just given some way to the encroachment of smaller trees, when those small trees are forced to recede back from a muddy area of reeds and odd grasses. The workers at the site are a mix of all three species of people, all of whom seem to take no notice of the differences and converse mostly in the, more common, Centrin language. The two men are greeted and invited to dine on the simple fare. A third victim has been found in the absence of the caravan boss and gory detail is given of the discovery. What can quickly be concluded is that all victims had been alone and a bit away from the other workers.The recent kill was only two days back. [ATTACH type="full"]140934[/ATTACH] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice fangs: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +3) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} Molybdenum: 1, (Motility +3), {shock or -Mind x4} Nickel: 1, (Adhesion +3), {shock x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} [/spoiler] [ooc]Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc] [/QUOTE]
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