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<blockquote data-quote="MacConnell" data-source="post: 8348993" data-attributes="member: 6855223"><p>Sheldon smirks at his friend and rolls his eyes. "<span style="color: rgb(97, 189, 109)">If it comes to that, I am all for it, but let's check out this last victim and see if we can learn anything more helpful. All kidding aside, playing bait could take too long and there is no guarantee that I could ever be seen as a target</span>."</p><p></p><p>The next day, two of the workers take Merindell and Sheldon to where the last victim was killed. Claygh stays at the base camp. The workers do not walk directly to the body but point insistently when as near as they care to go.</p><p>[spoiler=Active Search]</p><p><span style="color: blue">Merindell</span>: 30(observation) + 64(enhanced smell) + 64(d100) = 158</p><p><span style="color: green">Sheldon</span>: 49 + 52(enhanced vision) + 64(d100) = 165</p><p>[/spoiler]</p><p>Having better instincts and much greater experience than common workers, the two men do not immediately approach the remains. Plenty of prints in the soft terrain pollute the area so as to make no definitive evidence. When approaching the remains, what could be called remains, greater information is gathered. The body has been horribly shredded open and ripped apart. Marks on the pieces indicate claws, not weapons. Evidence of smaller animals having chewed on what is left is immediately recognized and discounted. In fact, some ravens flee the scene as the two men approach. Merindell says that the faint smell of blood is everywhere, and Sheldon finds the dark spots of splatter on many blades of grass.</p><p></p><p>This former oxbow is now a semi-dry marsh, covered in various reeds with a mostly open area of cracked mud in its center. During the rainy season, it is very likely that the place still holds water. Some dead trees remain standing, offering perch for carrion fowl. Merin conveys that he can smell too many different animals and that the acrid clay overrides most other scents, anyway.</p><p></p><p>Sheldon says, "<span style="color: rgb(97, 189, 109)">Whatever can do this cannot be hiding somewhere in this flat. It has to be coming from the forest to the west and roving the edges until it finds a victim. Even though the evidence indicates that it should be some animal, it must be highly intelligent and calculating. Some beast on bloodlust would just rush in and keep killing until it, itself, was killed. This is far more strategic. We should take the hunt to it. let's head into the forest and look around</span>."</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice fangs: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +3)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p>Molybdenum: 1, (Motility +3), {shock or -Mind x4}</p><p>Nickel: 1, (Adhesion +3), {shock x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8348993, member: 6855223"] Sheldon smirks at his friend and rolls his eyes. "[COLOR=rgb(97, 189, 109)]If it comes to that, I am all for it, but let's check out this last victim and see if we can learn anything more helpful. All kidding aside, playing bait could take too long and there is no guarantee that I could ever be seen as a target[/COLOR]." The next day, two of the workers take Merindell and Sheldon to where the last victim was killed. Claygh stays at the base camp. The workers do not walk directly to the body but point insistently when as near as they care to go. [spoiler=Active Search] [COLOR=blue]Merindell[/COLOR]: 30(observation) + 64(enhanced smell) + 64(d100) = 158 [COLOR=green]Sheldon[/COLOR]: 49 + 52(enhanced vision) + 64(d100) = 165 [/spoiler] Having better instincts and much greater experience than common workers, the two men do not immediately approach the remains. Plenty of prints in the soft terrain pollute the area so as to make no definitive evidence. When approaching the remains, what could be called remains, greater information is gathered. The body has been horribly shredded open and ripped apart. Marks on the pieces indicate claws, not weapons. Evidence of smaller animals having chewed on what is left is immediately recognized and discounted. In fact, some ravens flee the scene as the two men approach. Merindell says that the faint smell of blood is everywhere, and Sheldon finds the dark spots of splatter on many blades of grass. This former oxbow is now a semi-dry marsh, covered in various reeds with a mostly open area of cracked mud in its center. During the rainy season, it is very likely that the place still holds water. Some dead trees remain standing, offering perch for carrion fowl. Merin conveys that he can smell too many different animals and that the acrid clay overrides most other scents, anyway. Sheldon says, "[COLOR=rgb(97, 189, 109)]Whatever can do this cannot be hiding somewhere in this flat. It has to be coming from the forest to the west and roving the edges until it finds a victim. Even though the evidence indicates that it should be some animal, it must be highly intelligent and calculating. Some beast on bloodlust would just rush in and keep killing until it, itself, was killed. This is far more strategic. We should take the hunt to it. let's head into the forest and look around[/COLOR]." [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice fangs: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +3) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} Molybdenum: 1, (Motility +3), {shock or -Mind x4} Nickel: 1, (Adhesion +3), {shock x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc] [/QUOTE]
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