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<blockquote data-quote="MacConnell" data-source="post: 8355595" data-attributes="member: 6855223"><p>[gm]Augmentation does not use a random roll. It is a single fixed percentage based on Essence and Mysticism.[/gm]</p><p>Merindell realizes that in his natural haste, he must force himself to go slower or wait for Sheldon, who cannot keep up. He periodically loses sight of Sheldon, thinking he may have left him behind, when the smart-alec startles him with his unseen closeness. It is easy to forget how well his friend can blend into shadow and remain seemingly non-corpreal.</p><p></p><p>The path diverges as it nears the river. This was to be expected as the use of various animals becomes more individualized. An unexpected booted print from a person makes the hair on Merindell's arms stand on end. Sheldon points out several definitive wolf prints. It must be a rather large animal.</p><p></p><p>It is the smell of death that assails Merin before any sights. Fragments of animals spot then litter the area, most no more than bone. About three hours into the forest, the main river cuts at a steep bank and a treefall lays across a near, narrow slough. From the sound, there is a wash-through under the small rocky rise. The wash-through is a likely place for a cave, especially since dangerously small fissures vent to the ground upon which the men are currently walking.</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +3)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p>Molybdenum: 1, (Motility +3), {shock or -Mind x4}</p><p>Nickel: 1, (Adhesion +3), {shock x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8355595, member: 6855223"] [gm]Augmentation does not use a random roll. It is a single fixed percentage based on Essence and Mysticism.[/gm] Merindell realizes that in his natural haste, he must force himself to go slower or wait for Sheldon, who cannot keep up. He periodically loses sight of Sheldon, thinking he may have left him behind, when the smart-alec startles him with his unseen closeness. It is easy to forget how well his friend can blend into shadow and remain seemingly non-corpreal. The path diverges as it nears the river. This was to be expected as the use of various animals becomes more individualized. An unexpected booted print from a person makes the hair on Merindell's arms stand on end. Sheldon points out several definitive wolf prints. It must be a rather large animal. It is the smell of death that assails Merin before any sights. Fragments of animals spot then litter the area, most no more than bone. About three hours into the forest, the main river cuts at a steep bank and a treefall lays across a near, narrow slough. From the sound, there is a wash-through under the small rocky rise. The wash-through is a likely place for a cave, especially since dangerously small fissures vent to the ground upon which the men are currently walking. [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +3) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} Molybdenum: 1, (Motility +3), {shock or -Mind x4} Nickel: 1, (Adhesion +3), {shock x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.[/ooc] [/QUOTE]
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