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<blockquote data-quote="MacConnell" data-source="post: 8356971" data-attributes="member: 6855223"><p>[spoiler=Active Search]</p><p><span style="color: blue">Merindell</span>: 30(observation) + 64(enhanced smell) + 132 = 226</p><p><span style="color: green">Sheldon</span>: 49 + 52(enhanced vision) + 132 = 233</p><p>[/spoiler]</p><p>It takes a few minutes but some cursory investigation reveals a place along the slough where something or somethings has been making its way under the treefall.</p><p></p><p>The cave system is much larger than expected. Apparently at some point passed, during an excessive flood, the river washed the softer or more soluble material away from the harder substrate, leaving a cavern between the main branch of the river and the smaller offshoot. The base of the cave has water washing through it at about ankle depth, more than enough to hide the identity of anything passing through it.</p><p></p><p>As both men have developed quite some ability to see in the dark, they pause for a second allowing their vision to adjust. It is not specifically necessary. Unexpectedly and a bit forebodingly, torches have been installed to illuminate an area cut farther back into the rock and above the current level of the water.</p><p></p><p>Moving slowly so as to not make more sound than the moving water, the two men make their way up out of the wash-through and into the cave proper, which is perpendicular to the current path. The path rises and falls, meaning that if the river rose about a stride, this area would flood.</p><p></p><p>Merindell's nostrils flare and he hold up a hand to halt his friend. He indicates that he can distinctly smell a wet canine, which means that their own scent may very be detected by it, since a breeze from the river occasionally wafts in behind them.</p><p></p><p>"<span style="color: rgb(97, 189, 109)">We may not be walking into a trap, as we are unexpected, but we are definitely walking into trouble</span>."</p><p></p><p>More torches light the area. The cave climbs a bit and turns left. Natural light also comes through small fissures in the rocky ceiling. In a shadowed area about 10 strides off to the left, a large wolf gnaws on a bone. It stands and drops the bone at sight of the men. The cave system continues further on and it has obviously been modified and augmented by the activity of people, none of whom seems to be around.</p><p></p><p>The wolf emits a low pitched growl and the hair rises on its hackles. This thing is large enough to take down a horse.</p><p>[ATTACH=full]141366[/ATTACH]</p><p>[spoiler=Reaction]</p><p><span style="color: blue">Merindell</span>: 41(readiness) + 49(speed) + 65(clarity) + 189(d100) = 344 + 65(adrenaline) = 409</p><p><span style="color: green">Sheldon</span>: 41 + 40 + 52 + 189 = 322</p><p>Wolf: 70 + 50 + 8 + 171 = 299</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +3)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p>Molybdenum: 1, (Motility +3), {shock or -Mind x4}</p><p>Nickel: 1, (Adhesion +3), {shock x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults, if used.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8356971, member: 6855223"] [spoiler=Active Search] [COLOR=blue]Merindell[/COLOR]: 30(observation) + 64(enhanced smell) + 132 = 226 [COLOR=green]Sheldon[/COLOR]: 49 + 52(enhanced vision) + 132 = 233 [/spoiler] It takes a few minutes but some cursory investigation reveals a place along the slough where something or somethings has been making its way under the treefall. The cave system is much larger than expected. Apparently at some point passed, during an excessive flood, the river washed the softer or more soluble material away from the harder substrate, leaving a cavern between the main branch of the river and the smaller offshoot. The base of the cave has water washing through it at about ankle depth, more than enough to hide the identity of anything passing through it. As both men have developed quite some ability to see in the dark, they pause for a second allowing their vision to adjust. It is not specifically necessary. Unexpectedly and a bit forebodingly, torches have been installed to illuminate an area cut farther back into the rock and above the current level of the water. Moving slowly so as to not make more sound than the moving water, the two men make their way up out of the wash-through and into the cave proper, which is perpendicular to the current path. The path rises and falls, meaning that if the river rose about a stride, this area would flood. Merindell's nostrils flare and he hold up a hand to halt his friend. He indicates that he can distinctly smell a wet canine, which means that their own scent may very be detected by it, since a breeze from the river occasionally wafts in behind them. "[COLOR=rgb(97, 189, 109)]We may not be walking into a trap, as we are unexpected, but we are definitely walking into trouble[/COLOR]." More torches light the area. The cave climbs a bit and turns left. Natural light also comes through small fissures in the rocky ceiling. In a shadowed area about 10 strides off to the left, a large wolf gnaws on a bone. It stands and drops the bone at sight of the men. The cave system continues further on and it has obviously been modified and augmented by the activity of people, none of whom seems to be around. The wolf emits a low pitched growl and the hair rises on its hackles. This thing is large enough to take down a horse. [ATTACH type="full"]141366[/ATTACH] [spoiler=Reaction] [COLOR=blue]Merindell[/COLOR]: 41(readiness) + 49(speed) + 65(clarity) + 189(d100) = 344 + 65(adrenaline) = 409 [COLOR=green]Sheldon[/COLOR]: 41 + 40 + 52 + 189 = 322 Wolf: 70 + 50 + 8 + 171 = 299 [/spoiler] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +3) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} Molybdenum: 1, (Motility +3), {shock or -Mind x4} Nickel: 1, (Adhesion +3), {shock x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} [/spoiler] [ooc]Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults, if used.[/ooc] [/QUOTE]
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