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<blockquote data-quote="MacConnell" data-source="post: 8363479" data-attributes="member: 6855223"><p>[spoiler=Speed of Action]</p><p><span style="color: blue">Merindell</span>: 0 + 200(bending) = 200</p><p><span style="color: green">Sheldon</span>: 0 + 200(bending) = 200</p><p>Wolf: 0 + 100(bite) = 100, 200</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: blue">Merindell</span>: 40(aggression) + 49(accuracy) + 61(fury) + 73(d100) = 223 + 65(athletics) = 288</p><p>Wolf: 128 + 117(d100) = 245</p><p></p><p><span style="color: blue">Merindell</span>: 41(readiness) + 30(avoidance) + 42(analysis) + 41(d100) = 154</p><p>Wolf: 245</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: blue">Merindell</span>: 50(bending) + 54(toxicity) + 181(d100) = 285</p><p><span style="color: green">Sheldon</span>: 79(husbandry) + 61(charm) + 127(d100) = 267</p><p>Wolf: 70(conditioning) + 8(fury) + 117(d100) = 195</p><p>[/spoiler]</p><p>Merindell instantly realizes the predicament of having the animal hold him on the ground. The waylines coursing through his body fluctuate and modulate to accommodate a necessary change in tactics.</p><p></p><p>Unlike most people, Merindell is not really at a disadvantage when lying on the ground. The wolf bobs its head, aiming for the face, but Merin manages to shift his weight, causing the wolf to connect with his right shoulder, instead. It is fortunate. Had that jaw clamped down on Merin's face those two times, he would likely have been dead.</p><p></p><p>Rolling back with the force of the bite, Merindell punches up at the wolf with the hanbo in his left hand. Having advanced far beyond the need to actual touch his opponent, the mystical accompaniment to his physical assault flows about him like some invisible wave of impediment. The wolf's ability to think for itself is even further reduced. As the wolf staggers it step, Merin kips to his feet, immediately facing the wolf.</p><p></p><p>Sheldon does something in a seemingly total alien manner to active combat. He ceases to present himself as a threat and starts talking to the wolf in a calming manner, making clucking noises like he was trying to call a pet, dog. Had the wolf been at its full faculties, it would have ignored the call, but being somewhat confused, it pulls away from Merin and runs right passed Sheldon to head farther back into the lighted cave system.</p><p></p><p>Merindell reflexively touches his shoulder where the wolf managed to bite through both his surcoat and his tunic. The blood on his fingers shows him the significance of the bite.</p><p></p><p>"<span style="color: rgb(97, 189, 109)">Do we want to go after it or see what come to us</span>?"</p><p>[spoiler=Combat Data]</p><p>Wolf: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9. <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>288 - 245 = 43% * 11 = 5 - 4(soak) = 1. <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 1 = 9, <span style="color: rgb(44, 130, 201)">irritated</span>.</p><p>285 - 195 = 90% * 4 = 4. <span style="color: rgb(44, 130, 201)">Mind</span>: 9 - 4 = 5, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p>267 - 195 = 72% - 10(irritated) = 62%</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 3 = 7, <span style="color: rgb(44, 130, 201)">prone</span>.</p><p>245 - 154 + 100(prone) - 100(kilter + athletics) = 91% * 10 = 9 - 4(surcoat) - 2(tunic) = 3 x 2 = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +3)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p>Molybdenum: 1, (Motility +3), {shock or -Mind x4}</p><p>Nickel: 1, (Adhesion +3), {shock x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8363479, member: 6855223"] [spoiler=Speed of Action] [COLOR=blue]Merindell[/COLOR]: 0 + 200(bending) = 200 [COLOR=green]Sheldon[/COLOR]: 0 + 200(bending) = 200 Wolf: 0 + 100(bite) = 100, 200 [/spoiler] [spoiler=Physical Assault] [COLOR=blue]Merindell[/COLOR]: 40(aggression) + 49(accuracy) + 61(fury) + 73(d100) = 223 + 65(athletics) = 288 Wolf: 128 + 117(d100) = 245 [COLOR=blue]Merindell[/COLOR]: 41(readiness) + 30(avoidance) + 42(analysis) + 41(d100) = 154 Wolf: 245 [/spoiler] [spoiler=Mystical Assault] [COLOR=blue]Merindell[/COLOR]: 50(bending) + 54(toxicity) + 181(d100) = 285 [COLOR=green]Sheldon[/COLOR]: 79(husbandry) + 61(charm) + 127(d100) = 267 Wolf: 70(conditioning) + 8(fury) + 117(d100) = 195 [/spoiler] Merindell instantly realizes the predicament of having the animal hold him on the ground. The waylines coursing through his body fluctuate and modulate to accommodate a necessary change in tactics. Unlike most people, Merindell is not really at a disadvantage when lying on the ground. The wolf bobs its head, aiming for the face, but Merin manages to shift his weight, causing the wolf to connect with his right shoulder, instead. It is fortunate. Had that jaw clamped down on Merin's face those two times, he would likely have been dead. Rolling back with the force of the bite, Merindell punches up at the wolf with the hanbo in his left hand. Having advanced far beyond the need to actual touch his opponent, the mystical accompaniment to his physical assault flows about him like some invisible wave of impediment. The wolf's ability to think for itself is even further reduced. As the wolf staggers it step, Merin kips to his feet, immediately facing the wolf. Sheldon does something in a seemingly total alien manner to active combat. He ceases to present himself as a threat and starts talking to the wolf in a calming manner, making clucking noises like he was trying to call a pet, dog. Had the wolf been at its full faculties, it would have ignored the call, but being somewhat confused, it pulls away from Merin and runs right passed Sheldon to head farther back into the lighted cave system. Merindell reflexively touches his shoulder where the wolf managed to bite through both his surcoat and his tunic. The blood on his fingers shows him the significance of the bite. "[COLOR=rgb(97, 189, 109)]Do we want to go after it or see what come to us[/COLOR]?" [spoiler=Combat Data] Wolf: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9. [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. 288 - 245 = 43% * 11 = 5 - 4(soak) = 1. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 1 = 9, [COLOR=rgb(44, 130, 201)]irritated[/COLOR]. 285 - 195 = 90% * 4 = 4. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 9 - 4 = 5, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. 267 - 195 = 72% - 10(irritated) = 62% [/spoiler] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 3 = 7, [COLOR=rgb(44, 130, 201)]prone[/COLOR]. 245 - 154 + 100(prone) - 100(kilter + athletics) = 91% * 10 = 9 - 4(surcoat) - 2(tunic) = 3 x 2 = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +3) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} Molybdenum: 1, (Motility +3), {shock or -Mind x4} Nickel: 1, (Adhesion +3), {shock x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} [/spoiler] [ooc]Each character receives 5 DP. State combat intentions. Provided a random roll for mystical and physical assaults.[/ooc] [/QUOTE]
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