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<blockquote data-quote="MacConnell" data-source="post: 8363579" data-attributes="member: 6855223"><p>Though he is injured, it is not such a great impediment to a focused mind, but the injury does slow him enough to make it routine for Sheldon to keep up. The two men run over the small rise after the departing wolf, veering to the left as the cave turns, descends, and rises again. It is surmised that they have passed, underground, beyond the head of the slough. Water trickles through and runs down the cave wall, but the rock here is solid, structurally.</p><p></p><p>The natural cave give way to a completely worked subterranean room, with smoothed floor, walls, and ceiling and support columns for the expanse. The room is well lit, not with torches but with lamp globes, something from back in the days of the Yahdram. The glass globes are magically illuminated with the light being able to imitate a flame, if desired. These simply glow, like a will-o-wisp.</p><p></p><p>Standing in the center of the room is a Kinamin man of about 40 cycles. He is petting the wolf and seems to be comforting it. He looks up as the two men approach, the wolf turning to face them, as well. The man speaks in Amiradthan. "<span style="color: rgb(147, 101, 184)">No. No. You should not have hurt my puppy, not my puppy. Now I must make you pay</span>."</p><p>[spoiler=Combat Data]</p><p>Wolf: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9. <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>288 - 245 = 43% * 11 = 5 - 4(soak) = 1. <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 1 = 9, <span style="color: rgb(44, 130, 201)">irritated</span>.</p><p>285 - 195 = 90% * 4 = 4. <span style="color: rgb(44, 130, 201)">Mind</span>: 9 - 4 = 5, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p>267 - 195 = 72% - 10(irritated) = 62%</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 3 = 7, <span style="color: rgb(44, 130, 201)">prone</span>.</p><p>245 - 154 + 100(prone) - 100(kilter + athletics) = 91% * 10 = 9 - 4(surcoat) - 2(tunic) = 3 x 2 = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Surcoat: 79</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 2: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +3)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p>Molybdenum: 1, (Motility +3), {shock or -Mind x4}</p><p>Nickel: 1, (Adhesion +3), {shock x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions. Provided a random roll for reaction and first action.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8363579, member: 6855223"] Though he is injured, it is not such a great impediment to a focused mind, but the injury does slow him enough to make it routine for Sheldon to keep up. The two men run over the small rise after the departing wolf, veering to the left as the cave turns, descends, and rises again. It is surmised that they have passed, underground, beyond the head of the slough. Water trickles through and runs down the cave wall, but the rock here is solid, structurally. The natural cave give way to a completely worked subterranean room, with smoothed floor, walls, and ceiling and support columns for the expanse. The room is well lit, not with torches but with lamp globes, something from back in the days of the Yahdram. The glass globes are magically illuminated with the light being able to imitate a flame, if desired. These simply glow, like a will-o-wisp. Standing in the center of the room is a Kinamin man of about 40 cycles. He is petting the wolf and seems to be comforting it. He looks up as the two men approach, the wolf turning to face them, as well. The man speaks in Amiradthan. "[COLOR=rgb(147, 101, 184)]No. No. You should not have hurt my puppy, not my puppy. Now I must make you pay[/COLOR]." [spoiler=Combat Data] Wolf: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9. [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. 288 - 245 = 43% * 11 = 5 - 4(soak) = 1. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 1 = 9, [COLOR=rgb(44, 130, 201)]irritated[/COLOR]. 285 - 195 = 90% * 4 = 4. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 9 - 4 = 5, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. 267 - 195 = 72% - 10(irritated) = 62% [/spoiler] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 3 = 7, [COLOR=rgb(44, 130, 201)]prone[/COLOR]. 245 - 154 + 100(prone) - 100(kilter + athletics) = 91% * 10 = 9 - 4(surcoat) - 2(tunic) = 3 x 2 = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Surcoat: 79 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 2: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +3) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} Molybdenum: 1, (Motility +3), {shock or -Mind x4} Nickel: 1, (Adhesion +3), {shock x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} [/spoiler] [ooc]Each character receives 5 DP. State intentions. Provided a random roll for reaction and first action.[/ooc] [/QUOTE]
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