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<blockquote data-quote="MacConnell" data-source="post: 8418251" data-attributes="member: 6855223"><p>Sheldon shakes his head and says, "<span style="color: rgb(97, 189, 109)">No, I do not think so. Like the stones we carry in belt belt pouches. I do not think there is any synergy. They only need to be close to the bearer, but it does mean that that wolf had some semblance of sentience or the stones would do nothing for it</span>."</p><p></p><p>"<span style="color: rgb(97, 189, 109)">Let me take a look at those items. I have a little more talent in such matters</span>."</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: blue">Merindell</span>: 30(alchemy) + 42(analysis) + 147(d100) = 219, success</p><p><span style="color: rgb(97, 189, 109)">Sheldon</span>: 59 + 42 + 147 = 248, success</p><p>[/spoiler]</p><p>Having a bit of luck to bolster the analysis, Merin can sense that all the stones from the collar are tuned to various proclivities. Sheldon adds that all of the items taken from the Handler do as well.</p><p></p><p>It takes a little over an hour's time before Sheldon can get up and move around. He convinces Merindell that leaving the cave and camping down by the river is advisable until the two can heal.</p><p></p><p>The two pouches of seeds are of no real interest to either man but may be to the Botanist back in Boga City. The black stone carried by the Handler is determined to be a Nebulastone. It has the proclivity to augment Confluence and would best benefit Merin. The other is a Ruddystone and would augment the Health of either man.</p><p></p><p>One of the talismans contains feathers from a Harpy, a very dangerous sentient bird. The three long blue feathers belonged to a type of Heron, and the black feathers are from a turkey vulture. Though the feather talismans are of no real use to either man, they may be of some monetary value. The stones in the wolf's collar are all weak trivialities for such explorers as Merindell and Sheldon and have little monetary value. Merin snorts at them and tosses them into the river. Sheldon shrugs and laughs.</p><p></p><p>Something about Merin's final assessment of the Handler keeps bugging him.</p><p>[spoiler=Memory]</p><p>Looking at the Handler, Merin is fairly certain that the man is a Kinamin, and thinks it strange to find one of such age and semblance of sanity, though malevolent he was.</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Time: 80 days/ (178 + 194) = 5 hours, 10 minutes</p><p>Surcoat: 79 - 2 = 77</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: <span style="color: rgb(226, 80, 65)">Body</span>: -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Time: 110 days / (178 + 194) = 7 hours, 6 minutes</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 1: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Boar Tusk: 1, (Strength & Confluence +3)</p><p></p><p><strong>Mineral</strong>:</p><p>Amber: 1, (Persona +3)</p><p>Nebulastone: 1, (Confluence +4)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Ruddystone: 1, (Health +4)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>Seeds: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provided a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8418251, member: 6855223"] Sheldon shakes his head and says, "[COLOR=rgb(97, 189, 109)]No, I do not think so. Like the stones we carry in belt belt pouches. I do not think there is any synergy. They only need to be close to the bearer, but it does mean that that wolf had some semblance of sentience or the stones would do nothing for it[/COLOR]." "[COLOR=rgb(97, 189, 109)]Let me take a look at those items. I have a little more talent in such matters[/COLOR]." [spoiler=Alchemical Sensitivity] [COLOR=blue]Merindell[/COLOR]: 30(alchemy) + 42(analysis) + 147(d100) = 219, success [COLOR=rgb(97, 189, 109)]Sheldon[/COLOR]: 59 + 42 + 147 = 248, success [/spoiler] Having a bit of luck to bolster the analysis, Merin can sense that all the stones from the collar are tuned to various proclivities. Sheldon adds that all of the items taken from the Handler do as well. It takes a little over an hour's time before Sheldon can get up and move around. He convinces Merindell that leaving the cave and camping down by the river is advisable until the two can heal. The two pouches of seeds are of no real interest to either man but may be to the Botanist back in Boga City. The black stone carried by the Handler is determined to be a Nebulastone. It has the proclivity to augment Confluence and would best benefit Merin. The other is a Ruddystone and would augment the Health of either man. One of the talismans contains feathers from a Harpy, a very dangerous sentient bird. The three long blue feathers belonged to a type of Heron, and the black feathers are from a turkey vulture. Though the feather talismans are of no real use to either man, they may be of some monetary value. The stones in the wolf's collar are all weak trivialities for such explorers as Merindell and Sheldon and have little monetary value. Merin snorts at them and tosses them into the river. Sheldon shrugs and laughs. Something about Merin's final assessment of the Handler keeps bugging him. [spoiler=Memory] Looking at the Handler, Merin is fairly certain that the man is a Kinamin, and thinks it strange to find one of such age and semblance of sanity, though malevolent he was. [/spoiler] [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Time: 80 days/ (178 + 194) = 5 hours, 10 minutes Surcoat: 79 - 2 = 77 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Time: 110 days / (178 + 194) = 7 hours, 6 minutes A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 1: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Boar Tusk: 1, (Strength & Confluence +3) [B]Mineral[/B]: Amber: 1, (Persona +3) Nebulastone: 1, (Confluence +4) Nightstone: 1, (Adhesion +3) Ruddystone: 1, (Health +4) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} Seeds: 2 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provided a random roll.[/ooc] [/QUOTE]
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