Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Too Young to Retire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8515961" data-attributes="member: 6855223"><p>As the two men stand, sometimes conversing, sometimes only pretending, it comes to the realization of each that Aedaman, who are of the Markidian tribe, an unfamiliar people, speak one language. The Spiofthests, a tribe of Faethrins familiar from their residency in Boga City, speak another. Both tend to speak the language of the Markidians when speaking to those of the other tribe, so theirs must be the common language of the region.</p><p></p><p>Many parts of it sound similar to Rheini, but it is evidently not quite the same.[gm]NOTE: Portuguese is used for Rheini. French is used for Markidian. The two are similar. Irish Gaelic is used for Spiofthest.[/gm]</p><p></p><p>The town is a bustle of activity, with things being carried to the Plaza area beside the suspected temple, obviously for trade, and people milling about in the general course of life. Strangers are relatively friendly. Spiofthest will wave, some of who speak what must be a greeting. Markidians merely nod but do not often speak.</p><p></p><p>Seeing the two, an correctly assuming the men to be visitors, a young man dressed impractically for labor comes from the Plaza to greet them. The man has a well-made wool tunic over an equally made shendyt. The shendyt has been dyed a dark green. The front of the tunic has a dyed gold emblem resembling the Sun. With his other accessories, the man looks to be a clerk or clergy of some kind.</p><p></p><p>"<span style="color: rgb(147, 101, 184)">Bonjour, messieurs. Comment allez-vous</span>?"</p><p></p><p>Before Merindell can try to say anything, Sheldon makes a gesture of confusion and replies, "<span style="color: rgb(97, 189, 109)">Tudo e' bom</span>."</p><p></p><p>The young man cocks his head and then begins speaking in Centrin, though it is heavily accented and a bit slurred. "<span style="color: rgb(147, 101, 184)">Your general appearances are so similar to everyone else, I did not at first realize that you are Centrin. As we are a way station along the trade route between Boga City and Outpost, I can speak the language of Boga City to facilitate trade. What brings you to Westford</span>?"</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79 - 2 = 77</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 1: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Spectral Spider Fangs: 1, (Cohesion +4)</p><p></p><p><strong>Mineral</strong>:</p><p>Nebulastone: 1, (Confluence +4)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>Seeds: 2 measures, ??</p><p></p><p><strong>Discoveries</strong>:</p><p>modified cave west of Boga City</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal intentions. Provided a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8515961, member: 6855223"] As the two men stand, sometimes conversing, sometimes only pretending, it comes to the realization of each that Aedaman, who are of the Markidian tribe, an unfamiliar people, speak one language. The Spiofthests, a tribe of Faethrins familiar from their residency in Boga City, speak another. Both tend to speak the language of the Markidians when speaking to those of the other tribe, so theirs must be the common language of the region. Many parts of it sound similar to Rheini, but it is evidently not quite the same.[gm]NOTE: Portuguese is used for Rheini. French is used for Markidian. The two are similar. Irish Gaelic is used for Spiofthest.[/gm] The town is a bustle of activity, with things being carried to the Plaza area beside the suspected temple, obviously for trade, and people milling about in the general course of life. Strangers are relatively friendly. Spiofthest will wave, some of who speak what must be a greeting. Markidians merely nod but do not often speak. Seeing the two, an correctly assuming the men to be visitors, a young man dressed impractically for labor comes from the Plaza to greet them. The man has a well-made wool tunic over an equally made shendyt. The shendyt has been dyed a dark green. The front of the tunic has a dyed gold emblem resembling the Sun. With his other accessories, the man looks to be a clerk or clergy of some kind. "[COLOR=rgb(147, 101, 184)]Bonjour, messieurs. Comment allez-vous[/COLOR]?" Before Merindell can try to say anything, Sheldon makes a gesture of confusion and replies, "[COLOR=rgb(97, 189, 109)]Tudo e' bom[/COLOR]." The young man cocks his head and then begins speaking in Centrin, though it is heavily accented and a bit slurred. "[COLOR=rgb(147, 101, 184)]Your general appearances are so similar to everyone else, I did not at first realize that you are Centrin. As we are a way station along the trade route between Boga City and Outpost, I can speak the language of Boga City to facilitate trade. What brings you to Westford[/COLOR]?" [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 - 2 = 77 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 1: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Spectral Spider Fangs: 1, (Cohesion +4) [B]Mineral[/B]: Nebulastone: 1, (Confluence +4) Nightstone: 1, (Adhesion +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} Seeds: 2 measures, ?? [B]Discoveries[/B]: modified cave west of Boga City [/spoiler] [ooc]Each character receives 5 DP. State nominal intentions. Provided a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Too Young to Retire
Top