Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
NOW LIVE!
X Marks the Spot: Piratical Resources for your 5E game
Home
Community
Playing the Game
Play by Post
Too Young to Retire
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8516844" data-attributes="member: 6855223"><p>The youngish clerk straightens his garment and stands a bit straighter. "<span style="color: rgb(147, 101, 184)">Oh, oh, well, yes, I facilitate trade and handle the recording, or I am one of the people. There is another plaza across the ford. You can pay to take the cart across in order to stay dry. There are cottages to let on both side of the river. You will need to inquire at one of the tavern for that. You really need to try our apple cider. We grow more apples than Outpost and West Cove combined. Of course there is also a fermented cider. There are others who speak Centrin, since the caravans come from there</span>."</p><p></p><p>Bidding "adieu" the two men mill about town, allowing the locals to become more accustomed to their presence. The Temple of Dawn, as it is called, is on the East side of the river along with a tavern, a tannery, a bathhouse, a bowyer, a smoke house, and farther upstream a grist mill and an apiary. The Constabulary and its plaza are on the West side of the river along with another tavern, a brewery, a smith, a butcher, a brothel, a weaver, loggers' guild, a cooper, a grist mill, and a fish market.</p><p></p><p>The river is currently experiencing its salmon run and people, especially children, will try to catch them by hand as they swim across the enhanced ford.</p><p>[spoiler=Character Data]</p><p><span style="color: blue">Merindell</span>: full wellness</p><p>Surcoat: 79 - 2 = 77</p><p>Tunic: 56</p><p><span style="color: green">Sheldon</span>: full wellness</p><p>A-tunic: 59</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p><strong>Animal</strong>:</p><p>Cockatrice feathers: 1 pair, (Motility & Cohesion +3)</p><p>Cockatrice venom: 2 measures, (toxicity x4)</p><p>Jackal Canines: 8 pair: (Strength +3)</p><p>Jackal Dew Claws: 7 pair: (Strength +3)</p><p>Jackal Hearts: 8: {+strength x 3, +athleticism x 3}</p><p>Quillion Quills: 1: (Health +3), {toxicity x4}</p><p>Lizard Claws: (Motility & Strength +3)</p><p>Ram's Horn: 1, (Will +3)</p><p>Spectral Spider Fangs: 1, (Cohesion +4)</p><p></p><p><strong>Mineral</strong>:</p><p>Nebulastone: 1, (Confluence +4)</p><p>Nightstone: 1, (Adhesion +3)</p><p>Slickstone: 1: {- heat x2}</p><p>Sulfur: 1 brick, {heat or acidity x4}</p><p>Waterstone: 1, (Motility +3)</p><p></p><p></p><p><strong>Ores</strong>:</p><p>Copper: 1, (Persona +3), {shock or -Mind x4}</p><p>Manganese: 2, {any Mind x4}</p><p></p><p><strong>Plant</strong>:</p><p>Mend Leaves: 10 measures, {Mend x2}</p><p>Seeds: 2 measures, ??</p><p></p><p><strong>Discoveries</strong>:</p><p>modified cave west of Boga City</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal intentions. Provided a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8516844, member: 6855223"] The youngish clerk straightens his garment and stands a bit straighter. "[COLOR=rgb(147, 101, 184)]Oh, oh, well, yes, I facilitate trade and handle the recording, or I am one of the people. There is another plaza across the ford. You can pay to take the cart across in order to stay dry. There are cottages to let on both side of the river. You will need to inquire at one of the tavern for that. You really need to try our apple cider. We grow more apples than Outpost and West Cove combined. Of course there is also a fermented cider. There are others who speak Centrin, since the caravans come from there[/COLOR]." Bidding "adieu" the two men mill about town, allowing the locals to become more accustomed to their presence. The Temple of Dawn, as it is called, is on the East side of the river along with a tavern, a tannery, a bathhouse, a bowyer, a smoke house, and farther upstream a grist mill and an apiary. The Constabulary and its plaza are on the West side of the river along with another tavern, a brewery, a smith, a butcher, a brothel, a weaver, loggers' guild, a cooper, a grist mill, and a fish market. The river is currently experiencing its salmon run and people, especially children, will try to catch them by hand as they swim across the enhanced ford. [spoiler=Character Data] [COLOR=blue]Merindell[/COLOR]: full wellness Surcoat: 79 - 2 = 77 Tunic: 56 [COLOR=green]Sheldon[/COLOR]: full wellness A-tunic: 59 [/spoiler] [spoiler=Collections] [B]Animal[/B]: Cockatrice feathers: 1 pair, (Motility & Cohesion +3) Cockatrice venom: 2 measures, (toxicity x4) Jackal Canines: 8 pair: (Strength +3) Jackal Dew Claws: 7 pair: (Strength +3) Jackal Hearts: 8: {+strength x 3, +athleticism x 3} Quillion Quills: 1: (Health +3), {toxicity x4} Lizard Claws: (Motility & Strength +3) Ram's Horn: 1, (Will +3) Spectral Spider Fangs: 1, (Cohesion +4) [B]Mineral[/B]: Nebulastone: 1, (Confluence +4) Nightstone: 1, (Adhesion +3) Slickstone: 1: {- heat x2} Sulfur: 1 brick, {heat or acidity x4} Waterstone: 1, (Motility +3) [B]Ores[/B]: Copper: 1, (Persona +3), {shock or -Mind x4} Manganese: 2, {any Mind x4} [B]Plant[/B]: Mend Leaves: 10 measures, {Mend x2} Seeds: 2 measures, ?? [B]Discoveries[/B]: modified cave west of Boga City [/spoiler] [ooc]Each character receives 5 DP. State nominal intentions. Provided a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
Playing the Game
Play by Post
Too Young to Retire
Top