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Tool for mapping a city wanted
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<blockquote data-quote="TheClone" data-source="post: 5568486" data-attributes="member: 90399"><p>We figured that it's lover than a modern big city, because of far less levels of the buildings. You also need room for the streets, maybe a park, market place, shops, a large palace and much more. Munich today has 4286 per sq km and a fair amount of sky scrapers. Therefore we just halved that for a wild guess that is accurate enough to stop the players arguing about it. And for my city I though about half-timbered houses which should no feature more than 3 levels in general.</p><p></p><p>I'll take a look at the City Designer and see if it works good enough to be worth it's price. I one tried Campaign Cartographer and it was a total button hell. You were unable to figure out how anything worked at all. And id didn't seem to support an evolutionary development like with layers and stuff. I was pretty disappointed for the "top notch tool".</p></blockquote><p></p>
[QUOTE="TheClone, post: 5568486, member: 90399"] We figured that it's lover than a modern big city, because of far less levels of the buildings. You also need room for the streets, maybe a park, market place, shops, a large palace and much more. Munich today has 4286 per sq km and a fair amount of sky scrapers. Therefore we just halved that for a wild guess that is accurate enough to stop the players arguing about it. And for my city I though about half-timbered houses which should no feature more than 3 levels in general. I'll take a look at the City Designer and see if it works good enough to be worth it's price. I one tried Campaign Cartographer and it was a total button hell. You were unable to figure out how anything worked at all. And id didn't seem to support an evolutionary development like with layers and stuff. I was pretty disappointed for the "top notch tool". [/QUOTE]
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Tool for mapping a city wanted
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