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Tool modifier calculation
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<blockquote data-quote="WilliamCQ" data-source="post: 6818434" data-attributes="member: 6800480"><p>First I did make a search and the <a href="http://www.enworld.org/forum/showthread.php?476850-5e-Skills-whats-your-opinion/page7&p=6815670&highlight=tool%20ability#post6815670" target="_blank">only result</a> I found related to this topic isn't satisfactory IMO and I'd rather not post there to clutter the thread; which is for opinions while I have a question.</p><p></p><p>I mostly play AL (Adventurers League, when I play D&D of course) so the examples and intent of use is part of it but my question isn't limited to AL. Most of the tool uses I've noticed was for Thieves’ Tools; more than a few times witnessing its use, the proficiency bonus was added as well as the Dexterity modifier (Dex mod), the GM told the players it was so in a good portion of those uses (I witnessed in AL).</p><p></p><p>The addition of Dex mod to Thieves’ Tools seems logical to me (even ignoring the last paragraph). If you put 2 people that never played a musical instrument neither--really--seen someone play (ie: watched a close friend play up close for many hours) with 2 different dexterity levels, say a lumberjack & a watchmaker, it seems the dexterous one would have a non-negligible & compounding advantage over the other. That is if those 2 people would put just as much effort and get as much help for anything directly related to musical instruments, the more dexterous (not because more dexterity effort while in that context, thus from outside (that context)) would have an ongoing advantage.</p><p></p><p>Also I've seen so far in the Virtual Tabletop (VTT) tools I've used, the added (custom) proficiencies have a related ability.</p><p></p><p>If I'm right that in addition to proficiency bonus, there's also an ability modifier to apply to get the final Tool proficiency, please refer me to or post a list of tool with their related ability modifier.</p><p></p><p>Thank you kindly for your help.</p></blockquote><p></p>
[QUOTE="WilliamCQ, post: 6818434, member: 6800480"] First I did make a search and the [URL="http://www.enworld.org/forum/showthread.php?476850-5e-Skills-whats-your-opinion/page7&p=6815670&highlight=tool%20ability#post6815670"]only result[/URL] I found related to this topic isn't satisfactory IMO and I'd rather not post there to clutter the thread; which is for opinions while I have a question. I mostly play AL (Adventurers League, when I play D&D of course) so the examples and intent of use is part of it but my question isn't limited to AL. Most of the tool uses I've noticed was for Thieves’ Tools; more than a few times witnessing its use, the proficiency bonus was added as well as the Dexterity modifier (Dex mod), the GM told the players it was so in a good portion of those uses (I witnessed in AL). The addition of Dex mod to Thieves’ Tools seems logical to me (even ignoring the last paragraph). If you put 2 people that never played a musical instrument neither--really--seen someone play (ie: watched a close friend play up close for many hours) with 2 different dexterity levels, say a lumberjack & a watchmaker, it seems the dexterous one would have a non-negligible & compounding advantage over the other. That is if those 2 people would put just as much effort and get as much help for anything directly related to musical instruments, the more dexterous (not because more dexterity effort while in that context, thus from outside (that context)) would have an ongoing advantage. Also I've seen so far in the Virtual Tabletop (VTT) tools I've used, the added (custom) proficiencies have a related ability. If I'm right that in addition to proficiency bonus, there's also an ability modifier to apply to get the final Tool proficiency, please refer me to or post a list of tool with their related ability modifier. Thank you kindly for your help. [/QUOTE]
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