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General Tabletop Discussion
*Dungeons & Dragons
tool proficiencies: what's the point?
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<blockquote data-quote="Sadrik" data-source="post: 6198732" data-attributes="member: 14506"><p>This for me goes into why they should have spent their time in the playtest nailing down the math. Someone said that they needed to figure out the bells, whistles, and feel and they could later tack on the math. That seems wrong headed in my opinion. We already know the feel of the game we have 4+ versions of it. The math is integral to the play of the game and if it is not gotten right, it will make the feel of the game more than the bells and whistles. Exposing the math fix on the last playtest package was not the right course, at least for the playtesters. Perhaps they can fix the tool issue, perhaps not. There are many other issues though that have not been resolved in the math.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6198732, member: 14506"] This for me goes into why they should have spent their time in the playtest nailing down the math. Someone said that they needed to figure out the bells, whistles, and feel and they could later tack on the math. That seems wrong headed in my opinion. We already know the feel of the game we have 4+ versions of it. The math is integral to the play of the game and if it is not gotten right, it will make the feel of the game more than the bells and whistles. Exposing the math fix on the last playtest package was not the right course, at least for the playtesters. Perhaps they can fix the tool issue, perhaps not. There are many other issues though that have not been resolved in the math. [/QUOTE]
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tool proficiencies: what's the point?
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