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General Tabletop Discussion
*Dungeons & Dragons
tool proficiencies: what's the point?
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<blockquote data-quote="Kinak" data-source="post: 6198892" data-attributes="member: 6694112"><p>As written, I'm fairly sure they don't stack... which I understand the reasoning behind, but will lead to some weirdly suboptimal characters like the guide.</p><p></p><p>I think you're on a good track here, but I'd lean towards not granting advantage.</p><p></p><p>I personally like the idea of having tool use you a floor to your die roll. So if you're proficient with navigation tool and have a navigation tool, you can't roll below a 10.</p><p></p><p>Alternately, I can see tool proficiencies working more like armor proficiencies. If you're climbing a wall that needs a climbing kit, you either can't or have disadvantage.</p><p></p><p>But I also like the symmetry of their system, with proficiency granting the same bonus regardless of what it's in. Tools and skills overlapping like this definitely doesn't help their case, though.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6198892, member: 6694112"] As written, I'm fairly sure they don't stack... which I understand the reasoning behind, but will lead to some weirdly suboptimal characters like the guide. I think you're on a good track here, but I'd lean towards not granting advantage. I personally like the idea of having tool use you a floor to your die roll. So if you're proficient with navigation tool and have a navigation tool, you can't roll below a 10. Alternately, I can see tool proficiencies working more like armor proficiencies. If you're climbing a wall that needs a climbing kit, you either can't or have disadvantage. But I also like the symmetry of their system, with proficiency granting the same bonus regardless of what it's in. Tools and skills overlapping like this definitely doesn't help their case, though. Cheers! Kinak [/QUOTE]
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tool proficiencies: what's the point?
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