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General Tabletop Discussion
*Dungeons & Dragons
tool proficiencies: what's the point?
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<blockquote data-quote="DEFCON 1" data-source="post: 6198917" data-attributes="member: 7006"><p>Here's one more idea on the subject.</p><p></p><p><strong>ALL</strong> Tool proficiencies need to take their cue from Thieve's Tools. Thieve's Tools have the right idea in that they grant you an ability you otherwise <em>aren't allowed to do</em> in the game. You aren't allowed to pick locks or disarm traps <em>unless</em> you are proficient with Thieve's Tools and have a set of Thieve's Tools. So in this case, the bonus you are getting here is not the proficiency bonus to your check per se, it's getting to make the check in the first place.</p><p></p><p>But this isn't the case with a lot of the other Tools. You are allowed to make a STR (Athletics) check to climb even if you aren't proficient or don't have a Climber's Kit. You are allowed to make a WIS (Survival) check to avoid being lost even if you aren't proficient or don't own a Navigator's Tools. You are allowed to make a WIS (Medicine) check even if you aren't proficient or don't have a Healer's Kit.</p><p></p><p>So in this regard... any Tools that are designed for the game should be for abilities you grant a character that they otherwise <em>aren't allowed to do</em> without it. So no, you cannot pass yourself off as someone else while using CHA (Deception)... you only can *if* you have proficiency in the Disguise Kit tool and own the kit. You aren't allowed to use poison in the game *at all* unless you have proficiency and own a Poisoner's Kit. You aren't allowed to create Potions of Healing unless you are proficient and own a Herbalism Kit.</p><p></p><p>And then we eliminate the tools that don't fit into this-- the tools that are granting bonuses to checks you are already allowed to make even if you don't have the tool or are trained in the skill (the Climber's Kit, the Gaming Set, the Navigator's Tools, and the Musical Instrument for example.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6198917, member: 7006"] Here's one more idea on the subject. [B]ALL[/B] Tool proficiencies need to take their cue from Thieve's Tools. Thieve's Tools have the right idea in that they grant you an ability you otherwise [I]aren't allowed to do[/I] in the game. You aren't allowed to pick locks or disarm traps [I]unless[/I] you are proficient with Thieve's Tools and have a set of Thieve's Tools. So in this case, the bonus you are getting here is not the proficiency bonus to your check per se, it's getting to make the check in the first place. But this isn't the case with a lot of the other Tools. You are allowed to make a STR (Athletics) check to climb even if you aren't proficient or don't have a Climber's Kit. You are allowed to make a WIS (Survival) check to avoid being lost even if you aren't proficient or don't own a Navigator's Tools. You are allowed to make a WIS (Medicine) check even if you aren't proficient or don't have a Healer's Kit. So in this regard... any Tools that are designed for the game should be for abilities you grant a character that they otherwise [I]aren't allowed to do[/I] without it. So no, you cannot pass yourself off as someone else while using CHA (Deception)... you only can *if* you have proficiency in the Disguise Kit tool and own the kit. You aren't allowed to use poison in the game *at all* unless you have proficiency and own a Poisoner's Kit. You aren't allowed to create Potions of Healing unless you are proficient and own a Herbalism Kit. And then we eliminate the tools that don't fit into this-- the tools that are granting bonuses to checks you are already allowed to make even if you don't have the tool or are trained in the skill (the Climber's Kit, the Gaming Set, the Navigator's Tools, and the Musical Instrument for example.) [/QUOTE]
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tool proficiencies: what's the point?
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