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General Tabletop Discussion
*Dungeons & Dragons
tool proficiencies: what's the point?
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<blockquote data-quote="Sadrik" data-source="post: 6199069" data-attributes="member: 14506"><p>I really dont agree with this assessment. I think getting the math right can lead to all kinds of problems. 4e monster HP, 1e and 2e saves (heck, 3e and 4e too), 3e opposed rolls, there were a lot of math issues where you kind of just looked the other way and accepted the badly constructed math and like you say it really does not take away that much. I beg to differ though in some areas, 4e monster HP, affected that game dramatically. It created the feel of that game. </p><p></p><p>I also think that the D&D feel is well established as far as race, class, implied setting, and tone. Those are the easy parts. If those are so important why did they ever move on from 0e? Math really does affect tone. Bells and whistles on character classes really do not. If all there time were spent on getting the math iron clad and then they tacked on what we already know and expect from a D&D game. I think the game would be in better shape right now.</p><p></p><p>Let me also say there have also been some really dramatic and positive things done in the math area too. Rooting it back to the 6 abilities was well done and 6 saves, well done. Skills and tools are integral to a functioning game. Advantage/disadvantage is not consistently or done with well thought out application of it. What about damaging an object, oops didn't think that far, or at least about all the ramifications... Lots of work still needed.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6199069, member: 14506"] I really dont agree with this assessment. I think getting the math right can lead to all kinds of problems. 4e monster HP, 1e and 2e saves (heck, 3e and 4e too), 3e opposed rolls, there were a lot of math issues where you kind of just looked the other way and accepted the badly constructed math and like you say it really does not take away that much. I beg to differ though in some areas, 4e monster HP, affected that game dramatically. It created the feel of that game. I also think that the D&D feel is well established as far as race, class, implied setting, and tone. Those are the easy parts. If those are so important why did they ever move on from 0e? Math really does affect tone. Bells and whistles on character classes really do not. If all there time were spent on getting the math iron clad and then they tacked on what we already know and expect from a D&D game. I think the game would be in better shape right now. Let me also say there have also been some really dramatic and positive things done in the math area too. Rooting it back to the 6 abilities was well done and 6 saves, well done. Skills and tools are integral to a functioning game. Advantage/disadvantage is not consistently or done with well thought out application of it. What about damaging an object, oops didn't think that far, or at least about all the ramifications... Lots of work still needed. [/QUOTE]
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tool proficiencies: what's the point?
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