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<blockquote data-quote="Caliban" data-source="post: 6852425" data-attributes="member: 284"><p>Not really. Why would you use strength for carpentry? That's more of a dex or int based task. </p><p></p><p>Seriously, this is a non-issue. If you are using a standard array, the highest starting stat will be a 16 or 17, for a +3 ability bonus. Proficiency gives you a +2 at levels 1-4. </p><p></p><p>So if they have a 10 stat, the proficient person is only 5% less likely to succeed than the person who has the best possible natural ability in that area. Same thing goes for your example of a 13 stat + proficiency and a character with an 18 stat and no profiency. A difference of +1. That is not a "much better chance". That's the smallest possible difference in skill you can have in D&D. </p><p></p><p>If the proficient person has 12 stat, then they are equal to Mr. Natural Ability. 14 or higher and they are better than anyone relying on stats alone. </p><p></p><p>If you have people starting off with 18 or higher stats due to rolling or higher point buy, then that's your own fault. (Rolling for stats is just another way of saying "I want the PC"s to have highly disparate levels of natural ability when they start the game." Complaining about it after you set it up that way is just silly.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 6852425, member: 284"] Not really. Why would you use strength for carpentry? That's more of a dex or int based task. Seriously, this is a non-issue. If you are using a standard array, the highest starting stat will be a 16 or 17, for a +3 ability bonus. Proficiency gives you a +2 at levels 1-4. So if they have a 10 stat, the proficient person is only 5% less likely to succeed than the person who has the best possible natural ability in that area. Same thing goes for your example of a 13 stat + proficiency and a character with an 18 stat and no profiency. A difference of +1. That is not a "much better chance". That's the smallest possible difference in skill you can have in D&D. If the proficient person has 12 stat, then they are equal to Mr. Natural Ability. 14 or higher and they are better than anyone relying on stats alone. If you have people starting off with 18 or higher stats due to rolling or higher point buy, then that's your own fault. (Rolling for stats is just another way of saying "I want the PC"s to have highly disparate levels of natural ability when they start the game." Complaining about it after you set it up that way is just silly.) [/QUOTE]
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