Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tool Use
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6852481" data-attributes="member: 2067"><p>I dunno about murderhoboism, but yeah - I basically agree with what you say here. In general, the bigger difference there is between being proficient and being non-proficient, the more the party is encouraged to min/max, to pump up their most significant skills and not even bother with their other ones. </p><p></p><p>If a DM uses a diversity of skill and tool checks, this creates a situation where someone in the party <em>has to</em> be proficient in any particular skill or tool. </p><p></p><p>"Oh, I seen none of you took proficiency in land vehicles, so I suppose the wagon careens into the ravine. The best way you could've avoided that was by being proficient." </p><p></p><p>It doesn't matter if operating land vehicles isn't really important to any of the PC's, the high divide between proficient and nonproficient means that it has to be important to <em>someone</em>, or else the party is going to get boned the next time they're driving a wagon on an unsteady mountain road. </p><p></p><p>When creating (or leveling up) characters, this creates a lesser version of the "you gotta have a cleric" conversation - "Look, <em>someone's</em> going to have to bite the bullet and take a skill/tool they're not really interested in For The Sake Of The Team." And now someone whose heart was really set on being a Spy has to be a Folk Hero instead, because coverage trumps character concept here. You can play a Spy who dies in the first cart chase, or you can be a Folk Hero who lives. </p><p></p><p>It's not inevitable that this happens to every group, but it's a tendency of putting a bigger gulf between what a proficient character and a non-proficient character can accomplish. The 5e assumption is <strong>you don't need proficiency to be pretty good</strong>, because then you can be whatever character you want to be and you can still survive a cart chase over a rugged mountain path. Changing that assumption is fine, but one of the prices you pay is that you encourage party optimization at the cost of interesting character choices. That might be an acceptable price to pay for some! I don't think it is for me personally. I really like creative characters, so much so that I don't want anyone to ever feel like they "have to" play anything.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6852481, member: 2067"] I dunno about murderhoboism, but yeah - I basically agree with what you say here. In general, the bigger difference there is between being proficient and being non-proficient, the more the party is encouraged to min/max, to pump up their most significant skills and not even bother with their other ones. If a DM uses a diversity of skill and tool checks, this creates a situation where someone in the party [I]has to[/I] be proficient in any particular skill or tool. "Oh, I seen none of you took proficiency in land vehicles, so I suppose the wagon careens into the ravine. The best way you could've avoided that was by being proficient." It doesn't matter if operating land vehicles isn't really important to any of the PC's, the high divide between proficient and nonproficient means that it has to be important to [I]someone[/I], or else the party is going to get boned the next time they're driving a wagon on an unsteady mountain road. When creating (or leveling up) characters, this creates a lesser version of the "you gotta have a cleric" conversation - "Look, [I]someone's[/I] going to have to bite the bullet and take a skill/tool they're not really interested in For The Sake Of The Team." And now someone whose heart was really set on being a Spy has to be a Folk Hero instead, because coverage trumps character concept here. You can play a Spy who dies in the first cart chase, or you can be a Folk Hero who lives. It's not inevitable that this happens to every group, but it's a tendency of putting a bigger gulf between what a proficient character and a non-proficient character can accomplish. The 5e assumption is [B]you don't need proficiency to be pretty good[/B], because then you can be whatever character you want to be and you can still survive a cart chase over a rugged mountain path. Changing that assumption is fine, but one of the prices you pay is that you encourage party optimization at the cost of interesting character choices. That might be an acceptable price to pay for some! I don't think it is for me personally. I really like creative characters, so much so that I don't want anyone to ever feel like they "have to" play anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tool Use
Top