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<blockquote data-quote="Sunseeker" data-source="post: 6852514"><p>Well, that wasn't my intention. I was trying to be honest. I tell my players "hey, there are going to be a lot of non-fighting encounters in this game, it's up to you to be prepared for that." during Session Zero. There are plenty of options in 5E to ensure you are not unskilled. Backgrounds, classes, feats, races, etc... I made my own character for a different game using these same fundamentals. Half-Elf rogue charlatan. I have 4 skills from my class. 2 from my background and 2 from my race, in addition to 3 tool proficiencies (disguise kit, forgery kit, thieves tools). Making me proficient at just shy of one half of (8/18)the skills and covering most of the rogue-related toolsets. </p><p></p><p>If I tell you this and you, my player, choose to be unskilled well okay, you had fair warning. The game is harder for people who are unskilled. LIFE is harder when you lack skills. If you don't know how to make a skilled character, I will happily give you some pointers.</p><p></p><p>What I don't buy is your claim that characters are unskilled by design. Even "low skill" classes can still reach 1/4th or 1/3rd of available skills in the game with ease. I'm <em>assuming</em> that when told "hey, there's a lot of skill challenges" in my game, players will avoid low-skill classes, favoring Rogues, Bards, Wizards, Clerics and other more utility-centric classes. If 1/4 people decides to roll a very combat focused Barbarian, Fighter or Blaster Sorcerer; or 2/5 people do this, that's not a problem. The utility folks will shine during skill challenges and the combat folks will shine during combat. If I tell everyone we're going to experience a lot of skill challenges and everyone rolls up the most combat-centric, low-utility, unskilled characters they can, I'll question if what I'm offering is what they're interested in playing.</p><p></p><p>This shouldn't be taken as condescension, this is honesty. I may be blunt about it okay I'll give you that. But it's not condescending at all to say that you are wrong about making a skilled character.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6852514"] Well, that wasn't my intention. I was trying to be honest. I tell my players "hey, there are going to be a lot of non-fighting encounters in this game, it's up to you to be prepared for that." during Session Zero. There are plenty of options in 5E to ensure you are not unskilled. Backgrounds, classes, feats, races, etc... I made my own character for a different game using these same fundamentals. Half-Elf rogue charlatan. I have 4 skills from my class. 2 from my background and 2 from my race, in addition to 3 tool proficiencies (disguise kit, forgery kit, thieves tools). Making me proficient at just shy of one half of (8/18)the skills and covering most of the rogue-related toolsets. If I tell you this and you, my player, choose to be unskilled well okay, you had fair warning. The game is harder for people who are unskilled. LIFE is harder when you lack skills. If you don't know how to make a skilled character, I will happily give you some pointers. What I don't buy is your claim that characters are unskilled by design. Even "low skill" classes can still reach 1/4th or 1/3rd of available skills in the game with ease. I'm [I]assuming[/I] that when told "hey, there's a lot of skill challenges" in my game, players will avoid low-skill classes, favoring Rogues, Bards, Wizards, Clerics and other more utility-centric classes. If 1/4 people decides to roll a very combat focused Barbarian, Fighter or Blaster Sorcerer; or 2/5 people do this, that's not a problem. The utility folks will shine during skill challenges and the combat folks will shine during combat. If I tell everyone we're going to experience a lot of skill challenges and everyone rolls up the most combat-centric, low-utility, unskilled characters they can, I'll question if what I'm offering is what they're interested in playing. This shouldn't be taken as condescension, this is honesty. I may be blunt about it okay I'll give you that. But it's not condescending at all to say that you are wrong about making a skilled character. [/QUOTE]
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