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<blockquote data-quote="Sunseeker" data-source="post: 6852577"><p>No that's fine thanks for the correction. </p><p></p><p></p><p>You're right in that tools really only see as much use as the DM lets them. I've got a couple of players who really want to put their tools to use and a couple players who don't in my current game, so I tend to find myself somewhere in the middle. If a person has a creative answer to a problem that involves certain tools, I'm happy to make some space for them to make the attempt.</p><p></p><p></p><p>Rock gnome provides prof in tinkers tools, as well as double-bonuses to certain history checks if you're prof in history.</p><p>Dwarves get artisans tools of either smiths, brewers, or masons</p><p>As you mentioned:</p><p>Elves all get proficiency in Perception.</p><p>Half elves of course get two proficiencies of their choice.</p><p>Variant Humans <em>could</em> take a feat to gain 3 proficiencies.</p><p>and half-orcs get intimidation.</p><p></p><p>So, 6/10 races get some kind of proficiency, two of those races has 3 subraces (elves, dwarves) making them somewhat of a disproportionate sample of the available races. So yeah, I'd still say that more often than not, your race is bringing at least one proficiency to the table. As for what races are allowed at the table, in my case I allow everything, when I don't, everything is "under the hood" so you all <em>look</em> like members of the same race but can use different racial traits to represent different societies, cultures and biological variation.</p><p></p><p>I don't expect <em>everyone</em> to have 1/2 the skills. But as I said, people can reasonably achieve 1/3rd of the skills without too much limitation. Plus fighters, a low-skill class, gets extra feats! And if you're not ultra-combat focused, that's plenty of room to burn a feat on extra skills.</p><p></p><p></p><p>Dragonborn are severely limited and woefully underpowered compared to almost all the other races, but that's a different problem. </p><p></p><p>There are solutions to gaining more skills. If you pick classes that lack skills. Races that lack skills. Backgrounds that lack skills, and don't take feats to gain more; then while I understand your frustration, those were your choices. When combat comes around, you'll probably do great. When it comes to negotiating for a peace treaty, your presence and worthy deeds might speak for you, but your diplomacy check certainly won't.</p><p></p><p>It's VERY easy to beat people up in D&D and resolve everything with violence and that IME inexorably leads to murderhobing, which is not something I enjoy participating in nor running games for. It's one reason I run fewer, more dangerous combats. I slaughtered a player last week who was annoyed with some forest spirits that were monitoring their presence, and decided to run out and engage them. They eviscerated him and the party backed down, when they did, the spirits left. Violence is easy. Sometimes, yeah, you gotta take your second-favorite pick for a race or class to get ahead in my games. That's just the way the cookie crumbles. I'm open about your freedom to choose, and I'm open about how those choices can affect your play experience.</p><p></p><p>Sure, saying you <em>want</em> to be unskilled may be rude. But lets face it: you had the freedom to choose and you used that freedom to choose a result that has a lower amount of skills. If you WANT to get more skills, there ARE options available for you to do so.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6852577"] No that's fine thanks for the correction. You're right in that tools really only see as much use as the DM lets them. I've got a couple of players who really want to put their tools to use and a couple players who don't in my current game, so I tend to find myself somewhere in the middle. If a person has a creative answer to a problem that involves certain tools, I'm happy to make some space for them to make the attempt. Rock gnome provides prof in tinkers tools, as well as double-bonuses to certain history checks if you're prof in history. Dwarves get artisans tools of either smiths, brewers, or masons As you mentioned: Elves all get proficiency in Perception. Half elves of course get two proficiencies of their choice. Variant Humans [I]could[/I] take a feat to gain 3 proficiencies. and half-orcs get intimidation. So, 6/10 races get some kind of proficiency, two of those races has 3 subraces (elves, dwarves) making them somewhat of a disproportionate sample of the available races. So yeah, I'd still say that more often than not, your race is bringing at least one proficiency to the table. As for what races are allowed at the table, in my case I allow everything, when I don't, everything is "under the hood" so you all [I]look[/I] like members of the same race but can use different racial traits to represent different societies, cultures and biological variation. I don't expect [I]everyone[/I] to have 1/2 the skills. But as I said, people can reasonably achieve 1/3rd of the skills without too much limitation. Plus fighters, a low-skill class, gets extra feats! And if you're not ultra-combat focused, that's plenty of room to burn a feat on extra skills. Dragonborn are severely limited and woefully underpowered compared to almost all the other races, but that's a different problem. There are solutions to gaining more skills. If you pick classes that lack skills. Races that lack skills. Backgrounds that lack skills, and don't take feats to gain more; then while I understand your frustration, those were your choices. When combat comes around, you'll probably do great. When it comes to negotiating for a peace treaty, your presence and worthy deeds might speak for you, but your diplomacy check certainly won't. It's VERY easy to beat people up in D&D and resolve everything with violence and that IME inexorably leads to murderhobing, which is not something I enjoy participating in nor running games for. It's one reason I run fewer, more dangerous combats. I slaughtered a player last week who was annoyed with some forest spirits that were monitoring their presence, and decided to run out and engage them. They eviscerated him and the party backed down, when they did, the spirits left. Violence is easy. Sometimes, yeah, you gotta take your second-favorite pick for a race or class to get ahead in my games. That's just the way the cookie crumbles. I'm open about your freedom to choose, and I'm open about how those choices can affect your play experience. Sure, saying you [I]want[/I] to be unskilled may be rude. But lets face it: you had the freedom to choose and you used that freedom to choose a result that has a lower amount of skills. If you WANT to get more skills, there ARE options available for you to do so. [/QUOTE]
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