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<blockquote data-quote="Springheel" data-source="post: 6852663" data-attributes="member: 6828720"><p>Hmm, I'm not sure thinking of it that way changes very much for me. Using your examples, I, as someone who knows how to drive a car and make lunch, have a pretty decent chance of out-driving a professional race-car driver or out-cooking a professional chef. I find that hard to swallow.</p><p></p><p>There seems to be two different philosophical approaches to this issue...one wants to avoid specialization and encourage generalization so that players don't feel compelled to fill certain gaps in their party's skillset. This is the argument that everyone should be able to heal or pick locks so no one is forced to play a cleric or thief. It's a valid perspective, and I do like the fact that no one is forced to take a role they don't want to take. On the other hand, there is the perspective that characters should have strengths AND weaknesses--there should be places where individual characters can shine (hard to do in a group of generalists) and places where they need to rely on others. I feel like D&D has really swung towards generalization (virtually all classes get magic, everyone can heal, all classes can stealth and open locks, etc) since AD&D.</p></blockquote><p></p>
[QUOTE="Springheel, post: 6852663, member: 6828720"] Hmm, I'm not sure thinking of it that way changes very much for me. Using your examples, I, as someone who knows how to drive a car and make lunch, have a pretty decent chance of out-driving a professional race-car driver or out-cooking a professional chef. I find that hard to swallow. There seems to be two different philosophical approaches to this issue...one wants to avoid specialization and encourage generalization so that players don't feel compelled to fill certain gaps in their party's skillset. This is the argument that everyone should be able to heal or pick locks so no one is forced to play a cleric or thief. It's a valid perspective, and I do like the fact that no one is forced to take a role they don't want to take. On the other hand, there is the perspective that characters should have strengths AND weaknesses--there should be places where individual characters can shine (hard to do in a group of generalists) and places where they need to rely on others. I feel like D&D has really swung towards generalization (virtually all classes get magic, everyone can heal, all classes can stealth and open locks, etc) since AD&D. [/QUOTE]
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