Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tool Use
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 6853420" data-attributes="member: 12377"><p>The more I think about this, the more it sounds like a failure of bounded accuracy with regards to skills and tools.</p><p></p><p>It sounds like people want to differentiate characters. But the game doesn't give very many ways to differentiate characters in the exploration and social pillars, so people expect bonus numbers and success rates to do it for them (plus, that's our expectation based on previous editions and other RPGs).</p><p></p><p>Ask yourself this: why aren't people upset that the wizard, rogue, and fighter all have pretty much the same attack bonus? "Shouldn't the fighter have the much higher bonus?" one might ask. But those characters don't need to differentiate by bonus because the <em>effect</em> of success varies for them. The fighter is attacking multiple times in a round with a heavy-hitting weapon; the rogue is attacking just once, but for massive sneak attack damage; the wizard gets to burn people for moderate damage, except when he pops off a spell slot.</p><p></p><p>A few class and racial features and feats grant mild benefits to skill or tool use, but not enough to differentiate characters. That's why we're discussing hypothetical "barbarian who has never seen a door before." The game's hack to solve this is Expertise, which I hate because it throws bounded accuracy all out of whack. I really wish, instead, that there were more abilities that made skill or tool use <em>faster</em> or <em>better</em> or gave some characters unique benefits or let them overcome unusual restrictions.</p></blockquote><p></p>
[QUOTE="77IM, post: 6853420, member: 12377"] The more I think about this, the more it sounds like a failure of bounded accuracy with regards to skills and tools. It sounds like people want to differentiate characters. But the game doesn't give very many ways to differentiate characters in the exploration and social pillars, so people expect bonus numbers and success rates to do it for them (plus, that's our expectation based on previous editions and other RPGs). Ask yourself this: why aren't people upset that the wizard, rogue, and fighter all have pretty much the same attack bonus? "Shouldn't the fighter have the much higher bonus?" one might ask. But those characters don't need to differentiate by bonus because the [I]effect[/I] of success varies for them. The fighter is attacking multiple times in a round with a heavy-hitting weapon; the rogue is attacking just once, but for massive sneak attack damage; the wizard gets to burn people for moderate damage, except when he pops off a spell slot. A few class and racial features and feats grant mild benefits to skill or tool use, but not enough to differentiate characters. That's why we're discussing hypothetical "barbarian who has never seen a door before." The game's hack to solve this is Expertise, which I hate because it throws bounded accuracy all out of whack. I really wish, instead, that there were more abilities that made skill or tool use [I]faster[/I] or [I]better[/I] or gave some characters unique benefits or let them overcome unusual restrictions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tool Use
Top