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<blockquote data-quote="Janx" data-source="post: 6270895" data-attributes="member: 8835"><p>From a weapons standpoint, as I mentioned before, it's almost all the same parts:</p><p></p><p>Wood (handles)</p><p>leather (wrapping hilts, binding stuff)</p><p>iron/steel (blade/head)</p><p></p><p>Pretty much all weapons weigh less than 10 pounds (a made up stat, but mostly true as even heavy claymores are only 6-8 pounds)</p><p></p><p>So that means we're talking less than 10 pounds of iron/steel needed. That's presumably not a lot og metal to get one's hands on. probably 1-2 ingots (I have no clue how much an ingot weighs but I am imagining the block of metal forged into a sword we see on various sword movies like Highlander)</p><p></p><p>The amount of wood used in a weapon is neglible. At best, an axe handle is a branch cleaned up a bit (and a branch is scrap when it comes to lumber processes). probably 1 SP gets you what you need. Then there's carving/shaping time.</p><p></p><p>Leather is also a negligible resource. Probably 1 SP gets you a cow side. Then you're cutting lace or something out of it (and more likely to use scrap for lace making). A couple hours of work tops.</p><p></p><p>metal is the key ingredient. I doubt it's expense in D&D terms, but smelting, making steel out iron, is probably a few days or more of work. After that, whacking a steel bar into a sword blade probably takes a few more days. Then sharpening, assembly. Sharpening is almost the hardest part I think (Having made a sword before).</p><p></p><p>I think darn near every bladed weapon is a similar process of steps (axes, swords, knives) just varying scale of size and materials. Such that it might not be wholly interesting to break it up by exact amounts and costs.</p><p></p><p>Now adding fancy stuff like magic, that might be useful and interesting.</p></blockquote><p></p>
[QUOTE="Janx, post: 6270895, member: 8835"] From a weapons standpoint, as I mentioned before, it's almost all the same parts: Wood (handles) leather (wrapping hilts, binding stuff) iron/steel (blade/head) Pretty much all weapons weigh less than 10 pounds (a made up stat, but mostly true as even heavy claymores are only 6-8 pounds) So that means we're talking less than 10 pounds of iron/steel needed. That's presumably not a lot og metal to get one's hands on. probably 1-2 ingots (I have no clue how much an ingot weighs but I am imagining the block of metal forged into a sword we see on various sword movies like Highlander) The amount of wood used in a weapon is neglible. At best, an axe handle is a branch cleaned up a bit (and a branch is scrap when it comes to lumber processes). probably 1 SP gets you what you need. Then there's carving/shaping time. Leather is also a negligible resource. Probably 1 SP gets you a cow side. Then you're cutting lace or something out of it (and more likely to use scrap for lace making). A couple hours of work tops. metal is the key ingredient. I doubt it's expense in D&D terms, but smelting, making steel out iron, is probably a few days or more of work. After that, whacking a steel bar into a sword blade probably takes a few more days. Then sharpening, assembly. Sharpening is almost the hardest part I think (Having made a sword before). I think darn near every bladed weapon is a similar process of steps (axes, swords, knives) just varying scale of size and materials. Such that it might not be wholly interesting to break it up by exact amounts and costs. Now adding fancy stuff like magic, that might be useful and interesting. [/QUOTE]
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