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<blockquote data-quote="Teflonknight" data-source="post: 6270907" data-attributes="member: 6703355"><p>I assume that this is for What's O.L.D. is N.E.W.? It was actually the herbalism/alchemy mock up sheet you posted that got me thinking about this in more detail.</p><p></p><p>I find in MMO's that I enjoy the resources gathering and then item crafting alot. The problem with the crafting systems on those games is that they tend to be fairly rigid, your can only make items based on recipes, with maybe some additionally materials to increase effects.</p><p></p><p>What I would like to see is a system that allows invention/experimentation. For example: If I want to make an arrow I can choose different materials, each material has it's own properties. So in this case I choose to make the arrow head out of obsidian. Obsidian can splinter into very sharp, small pieces, that means that my arrow is brittle and is basically a one use ammo. However because it splinters and is very sharp, it will cause continued pain and distraction. Game mechanically (4E because that is what I am most familiar with) it would cause ongoing damage and the target would grant combat advantage. Stone would be easily accessable (therefore cheap) but not very good, steel would be better, more durable but would require more work to get.</p><p></p><p>Eventually you could add some magical effects. I decide to add explosive fire to my obsidian arrow, so now the splinters will burst into flame.</p><p></p><p>This is my current thought process. I am having trouble finding and comprehensive list of materials used in crafting, etc: stone, wood, bronze, brass, iron, steel, obsidian, etc.</p></blockquote><p></p>
[QUOTE="Teflonknight, post: 6270907, member: 6703355"] I assume that this is for What's O.L.D. is N.E.W.? It was actually the herbalism/alchemy mock up sheet you posted that got me thinking about this in more detail. I find in MMO's that I enjoy the resources gathering and then item crafting alot. The problem with the crafting systems on those games is that they tend to be fairly rigid, your can only make items based on recipes, with maybe some additionally materials to increase effects. What I would like to see is a system that allows invention/experimentation. For example: If I want to make an arrow I can choose different materials, each material has it's own properties. So in this case I choose to make the arrow head out of obsidian. Obsidian can splinter into very sharp, small pieces, that means that my arrow is brittle and is basically a one use ammo. However because it splinters and is very sharp, it will cause continued pain and distraction. Game mechanically (4E because that is what I am most familiar with) it would cause ongoing damage and the target would grant combat advantage. Stone would be easily accessable (therefore cheap) but not very good, steel would be better, more durable but would require more work to get. Eventually you could add some magical effects. I decide to add explosive fire to my obsidian arrow, so now the splinters will burst into flame. This is my current thought process. I am having trouble finding and comprehensive list of materials used in crafting, etc: stone, wood, bronze, brass, iron, steel, obsidian, etc. [/QUOTE]
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