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<blockquote data-quote="Janx" data-source="post: 6270934" data-attributes="member: 8835"><p>Bear in mind, in MMOs (or Skyrim or Minecraft), the gameplay can easily accomodate that for one player or many players to sit through. That might not be as fun for a party of players to sit through while one PC experiments with this. Though perhaps it can be handled off-camera between sessions.</p><p></p><p>Another thing to consider is that at the PC scale of economy in a (stereoptypical campaign), all of those materials are cheap and easily available (say as arrow heads). So there's a lot less of scanvenging for parts to make arrows than just walking into the archery shop and buying a quiver full of flint "firespark" arrows.</p><p></p><p>I'd also posit, that while imaginative, these extra effects aren't likely to happen in real life, measurable ways. excepting some corner cases (like wood), arrows are going to hit and do about the same amount of damage unless we model arrowhead vs. armor type vs hit location in a more detailed way.</p><p></p><p>What might be more D&D-istic however, is to use fantasy materials to justify these additional effects.</p><p></p><p>This also lets you control their rarity as they are inherently exceptional materials, so splitering/damaging arrowheads are made of a</p><p> rare crystal shard material. Fire starting arrows are made of a special type of flint from the Firespark mountains.</p></blockquote><p></p>
[QUOTE="Janx, post: 6270934, member: 8835"] Bear in mind, in MMOs (or Skyrim or Minecraft), the gameplay can easily accomodate that for one player or many players to sit through. That might not be as fun for a party of players to sit through while one PC experiments with this. Though perhaps it can be handled off-camera between sessions. Another thing to consider is that at the PC scale of economy in a (stereoptypical campaign), all of those materials are cheap and easily available (say as arrow heads). So there's a lot less of scanvenging for parts to make arrows than just walking into the archery shop and buying a quiver full of flint "firespark" arrows. I'd also posit, that while imaginative, these extra effects aren't likely to happen in real life, measurable ways. excepting some corner cases (like wood), arrows are going to hit and do about the same amount of damage unless we model arrowhead vs. armor type vs hit location in a more detailed way. What might be more D&D-istic however, is to use fantasy materials to justify these additional effects. This also lets you control their rarity as they are inherently exceptional materials, so splitering/damaging arrowheads are made of a rare crystal shard material. Fire starting arrows are made of a special type of flint from the Firespark mountains. [/QUOTE]
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