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<blockquote data-quote="Quickleaf" data-source="post: 7174295" data-attributes="member: 20323"><p>Thanks for the callout [MENTION=913]Schmoe[/MENTION]. Link is in my signature.</p><p></p><p>That approach is pretty intensive. Sometimes I throw together a dungeon or convert one from another adventure with less time to prep. In those cases, my go-to tools include:</p><ul> <li data-xf-list-type="ul">Random tables: <a href="https://www.alderac.com/ultimatetoolbox/" target="_blank">Ultimate Toolbox</a>, 5e DMG & AD&D DMG (terrific random table resources), ENWorld's O.G.R.E. (I under-appreciated this resource right here on ENWorld for years).</li> <li data-xf-list-type="ul">Mapping: <a href="http://pyromancers.com/" target="_blank">Dungeon Painter</a> (great tile-based mapper), and just discovered <a href="http://rpgobjects.com/index.php?c=tiamat" target="_blank">Tiamat</a> (another tile-based mapper using SkeletonKey Games products), often I end up using pen-and-paper too, sometimes Roll20 for its mapping features – though generally that means buying a map pack from their store, rarely Photoshop (which I reserve for maps meant for-publication due to time investment).</li> <li data-xf-list-type="ul">Generators: <a href="https://donjon.bin.sh/" target="_blank">Donjon</a> has an amazing host of resources, <a href="http://kobold.club/fight/#/encounter-builder" target="_blank">Kobold Fight Club</a> when I need/want to double check encounter maths.</li> <li data-xf-list-type="ul">Templates: my own Mac OSX Pages template – I tried all the Photoshop/InDesign/githhub/Homebrewery offerings (many of which can be found on D&D Reddit IIRC), and while they can emulate the style used in the PHB/MM/DMG, I found them tedious, time-intensive, and limiting. For example, I vastly sped up my workflow by creating my Pages template with text box monster stat blocks that I could easily edit.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 7174295, member: 20323"] Thanks for the callout [MENTION=913]Schmoe[/MENTION]. Link is in my signature. That approach is pretty intensive. Sometimes I throw together a dungeon or convert one from another adventure with less time to prep. In those cases, my go-to tools include: [list][*]Random tables: [url=https://www.alderac.com/ultimatetoolbox/]Ultimate Toolbox[/url], 5e DMG & AD&D DMG (terrific random table resources), ENWorld's O.G.R.E. (I under-appreciated this resource right here on ENWorld for years). [*]Mapping: [url=http://pyromancers.com/]Dungeon Painter[/url] (great tile-based mapper), and just discovered [url=http://rpgobjects.com/index.php?c=tiamat]Tiamat[/url] (another tile-based mapper using SkeletonKey Games products), often I end up using pen-and-paper too, sometimes Roll20 for its mapping features – though generally that means buying a map pack from their store, rarely Photoshop (which I reserve for maps meant for-publication due to time investment). [*]Generators: [url=https://donjon.bin.sh/]Donjon[/url] has an amazing host of resources, [url=http://kobold.club/fight/#/encounter-builder]Kobold Fight Club[/url] when I need/want to double check encounter maths. [*]Templates: my own Mac OSX Pages template – I tried all the Photoshop/InDesign/githhub/Homebrewery offerings (many of which can be found on D&D Reddit IIRC), and while they can emulate the style used in the PHB/MM/DMG, I found them tedious, time-intensive, and limiting. For example, I vastly sped up my workflow by creating my Pages template with text box monster stat blocks that I could easily edit.[/list] [/QUOTE]
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