Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tools for dungeon design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7174347" data-attributes="member: 6801845"><p>Occasionally I'll download something from the web. For example I recently wanted to have a haunted house, so I did a quick search and found something that worked.</p><p></p><p>But in general I use a piece of paper for an overview and make it up as I go along. I may sketch out a few set pieces (sometimes using grid paper) just to keep straight in my mind what's where and to have a quick reference for my players. For example, if the ruins are an old castle, I'll map where the guard towers are and whatnot.</p><p></p><p>I used to do detailed dungeon layouts (using either grid or Campaign Cartographer) but I found it didn't really matter. If I have a general idea of who's where, what the general layout is and I go from there. I simply find it easier to say "Bob the Bugbear controls a section of the dungeon and has an uneasy truce with Kob the Kobold" and then jot down some general ideas of how the ruins look different.</p><p></p><p>In this scenario I'm not going to do anything with the bugbear section of the dungeon other than overall setting and tone. The kobolds? For those I may do a quick sketch of some areas but I'm just as likely to jot down notes about traps, tunnels so narrow only a small creature can get through and so on. </p><p></p><p>Then again, my adventures tend to be rather free-form where I'm planning factions and events, not set pieces for people to encounter. I'd rather spend my time thinking about what Bob the Bugbear's motivations are and if I can breath more life into him than stats on a page than designing a floor plan. In the bugbear and kobold scenario the group may never actually be under threat when fighting them if they somehow manage to get the two groups fighting each other, so why bother?</p></blockquote><p></p>
[QUOTE="Oofta, post: 7174347, member: 6801845"] Occasionally I'll download something from the web. For example I recently wanted to have a haunted house, so I did a quick search and found something that worked. But in general I use a piece of paper for an overview and make it up as I go along. I may sketch out a few set pieces (sometimes using grid paper) just to keep straight in my mind what's where and to have a quick reference for my players. For example, if the ruins are an old castle, I'll map where the guard towers are and whatnot. I used to do detailed dungeon layouts (using either grid or Campaign Cartographer) but I found it didn't really matter. If I have a general idea of who's where, what the general layout is and I go from there. I simply find it easier to say "Bob the Bugbear controls a section of the dungeon and has an uneasy truce with Kob the Kobold" and then jot down some general ideas of how the ruins look different. In this scenario I'm not going to do anything with the bugbear section of the dungeon other than overall setting and tone. The kobolds? For those I may do a quick sketch of some areas but I'm just as likely to jot down notes about traps, tunnels so narrow only a small creature can get through and so on. Then again, my adventures tend to be rather free-form where I'm planning factions and events, not set pieces for people to encounter. I'd rather spend my time thinking about what Bob the Bugbear's motivations are and if I can breath more life into him than stats on a page than designing a floor plan. In the bugbear and kobold scenario the group may never actually be under threat when fighting them if they somehow manage to get the two groups fighting each other, so why bother? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tools for dungeon design
Top