Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tools for Running Larger Battles Efficiently
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Condiments" data-source="post: 6744160" data-attributes="member: 6802006"><p><span style="font-family: 'verdana'">I've been DMing for about 8 months with very little tabletop experience outside of it. Its been generally enjoyable, and I've managed to keep a relatively stable group throughout those months. There definitely have been some hiccups along the way, usually when I get ambitious and try something new.</span></p><p><span style="font-family: 'verdana'">My last session, my players had gotten themselves caught between a power struggle between two factions within the city Waterdeep. They were captured and about to be imprisoned by an old enemy they made many months ago, when another faction(Red Wizards of Thay) saw the opportunity to attack. They had a choice to reconcile with their old enemy and right a previous wrong, or assist in the assault. They chose to stand against the red wizards.</span></p><p><span style="font-family: 'verdana'">So the scenario was they had to hold against waves of enemies forces as they stormed up to the second floor. I meant for this to be a climatic confrontation for the players leading up to a longer break, but unfortunately due to my lack of planning...we only got halfway through it. Its understandable that such a large fight is going to take some time but I thought I could just wing the details like I usually do depending on the encounter. There were a lot of moving parts which caused things to move slowly, meaning players were individually less involved over longer spaces of time. There were multiple large enemy units supported by golems attempting to smash through barriers, while friendly NPCs helped the players.</span></p><p><span style="font-family: 'verdana'">So going into next session I want to be more prepared for moving things along quickly to keep the energy level up. I WANT to get better at running these larger battle scenarios because stories may organically grow towards larger confrontations and its cool from a story point of view. Middle(15-25 pieces) and large(armies) scale battles are a perfect way to amp up the stakes and tension.</span></p><p><span style="font-family: 'verdana'">So for anyone who has successfully run these types of battles...what were your strategies for making larger battles more fun? How do you keep things moving at a snappy pace without everything grinding to a halt due to so many factors? Making custom minion groups?</span></p></blockquote><p></p>
[QUOTE="Condiments, post: 6744160, member: 6802006"] [FONT=verdana]I've been DMing for about 8 months with very little tabletop experience outside of it. Its been generally enjoyable, and I've managed to keep a relatively stable group throughout those months. There definitely have been some hiccups along the way, usually when I get ambitious and try something new.[/FONT] [FONT=verdana]My last session, my players had gotten themselves caught between a power struggle between two factions within the city Waterdeep. They were captured and about to be imprisoned by an old enemy they made many months ago, when another faction(Red Wizards of Thay) saw the opportunity to attack. They had a choice to reconcile with their old enemy and right a previous wrong, or assist in the assault. They chose to stand against the red wizards.[/FONT] [FONT=verdana]So the scenario was they had to hold against waves of enemies forces as they stormed up to the second floor. I meant for this to be a climatic confrontation for the players leading up to a longer break, but unfortunately due to my lack of planning...we only got halfway through it. Its understandable that such a large fight is going to take some time but I thought I could just wing the details like I usually do depending on the encounter. There were a lot of moving parts which caused things to move slowly, meaning players were individually less involved over longer spaces of time. There were multiple large enemy units supported by golems attempting to smash through barriers, while friendly NPCs helped the players.[/FONT] [FONT=verdana]So going into next session I want to be more prepared for moving things along quickly to keep the energy level up. I WANT to get better at running these larger battle scenarios because stories may organically grow towards larger confrontations and its cool from a story point of view. Middle(15-25 pieces) and large(armies) scale battles are a perfect way to amp up the stakes and tension.[/FONT] [FONT=verdana]So for anyone who has successfully run these types of battles...what were your strategies for making larger battles more fun? How do you keep things moving at a snappy pace without everything grinding to a halt due to so many factors? Making custom minion groups?[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tools for Running Larger Battles Efficiently
Top