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General Tabletop Discussion
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Tools for Running Larger Battles Efficiently
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<blockquote data-quote="ExploderWizard" data-source="post: 6856988" data-attributes="member: 66434"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Don't sweat it. In order for this to work you need the actual stats of the involved forces anyhow or else you couldn't determine how they match up. </p><p></p><p>Count each zone that has a PC in it as an active one and apply what the PC(s) are doing as a modifier to the conflict. </p><p></p><p>In your example lets say the PCs allies in zone 3 are roughly evenly matched with the kobolds. Merlin shows up and fireballs a whole bunch of them. Now the kobolds don't have the numbers to evenly match the allies so the allies in zone 3 now how a bonus moving forward. PCs doing heroic stuff should influence the general tide of battle. </p><p></p><p>A large battle can take a bit of time and splitting the party will generally take MORE time for sure. It can still be worth it and memorable.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6856988, member: 66434"] :lol: Don't sweat it. In order for this to work you need the actual stats of the involved forces anyhow or else you couldn't determine how they match up. Count each zone that has a PC in it as an active one and apply what the PC(s) are doing as a modifier to the conflict. In your example lets say the PCs allies in zone 3 are roughly evenly matched with the kobolds. Merlin shows up and fireballs a whole bunch of them. Now the kobolds don't have the numbers to evenly match the allies so the allies in zone 3 now how a bonus moving forward. PCs doing heroic stuff should influence the general tide of battle. A large battle can take a bit of time and splitting the party will generally take MORE time for sure. It can still be worth it and memorable. [/QUOTE]
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