Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tools for sandbox style exploration?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="harpy" data-source="post: 5020589" data-attributes="member: 85243"><p>Yeah, unfortunately the narrativist approach kind of blows up the sense of discovery that the simulationist approach is trying to achieve. </p><p></p><p>Mighty Empires was suggested on another forum. That's definitely more in line with what I was imagining.</p><p></p><p>The problem with Mighty Empires is that it doesn't have any real detail and in all of my previous experience with using ME tiles, finding the one you want takes forever.</p><p></p><p>I guess what I want doesn't exist yet.</p><p></p><p>More precisely:</p><p></p><p>The detail of the old Middle Earth Role Playing maps, with hand drawn hills and mountains, rivers etc, but scattered about are little townships, bridges, ancient barrows, etc. Essentially I want players to have to study the map, not just glance at it and that a huge part of the story and roleplaying will come from careful attention to the map.</p><p></p><p>Going the electronic route you could pull this stuff off with the various rpg packages out there. I could set up my projector to do it, but unfortunately it isn't one of those fancy ones that can throw a large image at a short distance.</p><p></p><p>As with most gaming desires of mine, the answer lies in 4'x6' LCD spill proof gaming table with 4000x3000 resolution.</p><p></p><p>I think for right now I'll have to aim for the experience I had when I was younger. You don't get a map that unfolds like you're playing Civilization, instead the DM hands out a map that the players get which has all of the details and clues baked into it and then hope that the players care enough to study it and want to explore the environs. </p><p></p><p>You then break up the world into a series of maps that the players get to collect, along with some other maps that are "zoomed out" so that they can see several maps together, along with other details they didn't pick up on before. The one benefit there is that you can have a little more narrative control over the story by using the maps to nudge the players a little towards some items.</p><p></p><p>The Judges' Guild Wilderlands of High Fantasy that was suggested to me is in a lot of ways exactly what I want in terms of raw data to draw upon, but what I'd love to see is a big binder of handout maps that goes along with it as a supplement.</p><p></p><p>I can do all the map making, I'd even enjoy it, but it's the time factor. Getting too old and busy to pour the time into the project, so having an extensive handout game aid is ultimately what I'm after.</p></blockquote><p></p>
[QUOTE="harpy, post: 5020589, member: 85243"] Yeah, unfortunately the narrativist approach kind of blows up the sense of discovery that the simulationist approach is trying to achieve. Mighty Empires was suggested on another forum. That's definitely more in line with what I was imagining. The problem with Mighty Empires is that it doesn't have any real detail and in all of my previous experience with using ME tiles, finding the one you want takes forever. I guess what I want doesn't exist yet. More precisely: The detail of the old Middle Earth Role Playing maps, with hand drawn hills and mountains, rivers etc, but scattered about are little townships, bridges, ancient barrows, etc. Essentially I want players to have to study the map, not just glance at it and that a huge part of the story and roleplaying will come from careful attention to the map. Going the electronic route you could pull this stuff off with the various rpg packages out there. I could set up my projector to do it, but unfortunately it isn't one of those fancy ones that can throw a large image at a short distance. As with most gaming desires of mine, the answer lies in 4'x6' LCD spill proof gaming table with 4000x3000 resolution. I think for right now I'll have to aim for the experience I had when I was younger. You don't get a map that unfolds like you're playing Civilization, instead the DM hands out a map that the players get which has all of the details and clues baked into it and then hope that the players care enough to study it and want to explore the environs. You then break up the world into a series of maps that the players get to collect, along with some other maps that are "zoomed out" so that they can see several maps together, along with other details they didn't pick up on before. The one benefit there is that you can have a little more narrative control over the story by using the maps to nudge the players a little towards some items. The Judges' Guild Wilderlands of High Fantasy that was suggested to me is in a lot of ways exactly what I want in terms of raw data to draw upon, but what I'd love to see is a big binder of handout maps that goes along with it as a supplement. I can do all the map making, I'd even enjoy it, but it's the time factor. Getting too old and busy to pour the time into the project, so having an extensive handout game aid is ultimately what I'm after. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tools for sandbox style exploration?
Top