Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tools of Two Trades (Weapliment Expertise) Article Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 5670152" data-attributes="member: 63763"><p>Then again, he could have easily:</p><p> </p><p>a) Got a handaxe instead of a javelin</p><p>b) Taken Master at Arms instead of Axe Expertise</p><p> </p><p>Yes, the 'need' to have to buy up a backup ranged weapon, or an off hand weapon, or a second implement (for dual implement spellcaster), or a weapon + implement for those types of builds etc, are problematic. The inherent bonus system would definitely be a great way to deal with that probem, since there is still a desire to get magical items for the +1 or +2 bonus, but the 'backups' are never that far behind.</p><p> </p><p>I'm not against the idea of riders, but errataing the generic feats to do +1 per tier instead of the 15/25 would be a simple patch for corner cases not covered by specific + rider feats. [Also, it would be interesting to see a master at arms variant for implements ... arcanists with a second implement mastery would probably want to wield different implements, if no one else, so giving them some options would be nice. [again, updating versatile expertise would work just fine in that case].</p><p> </p><p>They have made it easier (generally speaking, implement proficiency now allows a single implement to work with any and all implement powers, instead of needing to use overlapping implements, like wands for a bard + wizard or warlock. And, if you can get into the arcane power source, it isn't hard to get a bladed weapliment, while ki focus classes have the option to go either weapliment, or ki focus along with any weapons. So, there are only a few cases where weapliments are hard to pull off: Psionic classes, unless you are going with some hybrid/multiclass/theme/etc, are basically purely weapon or purely implement. There are some issues with druids, if they poach any sentinel powers they will have some weapon stuff to go with their implement powers [or a sentinel grabbing old druid dailies, etc]. There are some weapons with built in counts as an implement powers, but that's not necessarily the best solution. Divine characters are more likely to have a mix of weapon and implement powers, but there are also lots of weapon that count as implement options. They are probably the most in need of a solution. Perhaps something like a favored weapon feat which, based on your god's favored weapon, gives you proficiency, abitlity to use as an implement, expertise as a weapon and implement, and a rider, likely connected to the god. It may be a bit much to implement various weapon choices that way ... so it could just be a simplified:</p><p> </p><p>Favored Weapon: Weapon Group</p><p> </p><p>Certain gods would favor axes, hammers, heavy blades, light blades, picks, spears, bows, etc ... Then you can use weapons from that group as implements, and maybe get prof with military weapons of that type, etc. </p><p> </p><p>Generally, for hybrids or multiclassers, the feat/gp cost of multiple items is likely the least of their worries, as there are a lot of other issues involved.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5670152, member: 63763"] Then again, he could have easily: a) Got a handaxe instead of a javelin b) Taken Master at Arms instead of Axe Expertise Yes, the 'need' to have to buy up a backup ranged weapon, or an off hand weapon, or a second implement (for dual implement spellcaster), or a weapon + implement for those types of builds etc, are problematic. The inherent bonus system would definitely be a great way to deal with that probem, since there is still a desire to get magical items for the +1 or +2 bonus, but the 'backups' are never that far behind. I'm not against the idea of riders, but errataing the generic feats to do +1 per tier instead of the 15/25 would be a simple patch for corner cases not covered by specific + rider feats. [Also, it would be interesting to see a master at arms variant for implements ... arcanists with a second implement mastery would probably want to wield different implements, if no one else, so giving them some options would be nice. [again, updating versatile expertise would work just fine in that case]. They have made it easier (generally speaking, implement proficiency now allows a single implement to work with any and all implement powers, instead of needing to use overlapping implements, like wands for a bard + wizard or warlock. And, if you can get into the arcane power source, it isn't hard to get a bladed weapliment, while ki focus classes have the option to go either weapliment, or ki focus along with any weapons. So, there are only a few cases where weapliments are hard to pull off: Psionic classes, unless you are going with some hybrid/multiclass/theme/etc, are basically purely weapon or purely implement. There are some issues with druids, if they poach any sentinel powers they will have some weapon stuff to go with their implement powers [or a sentinel grabbing old druid dailies, etc]. There are some weapons with built in counts as an implement powers, but that's not necessarily the best solution. Divine characters are more likely to have a mix of weapon and implement powers, but there are also lots of weapon that count as implement options. They are probably the most in need of a solution. Perhaps something like a favored weapon feat which, based on your god's favored weapon, gives you proficiency, abitlity to use as an implement, expertise as a weapon and implement, and a rider, likely connected to the god. It may be a bit much to implement various weapon choices that way ... so it could just be a simplified: Favored Weapon: Weapon Group Certain gods would favor axes, hammers, heavy blades, light blades, picks, spears, bows, etc ... Then you can use weapons from that group as implements, and maybe get prof with military weapons of that type, etc. Generally, for hybrids or multiclassers, the feat/gp cost of multiple items is likely the least of their worries, as there are a lot of other issues involved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tools of Two Trades (Weapliment Expertise) Article Up
Top