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<blockquote data-quote="CRGreathouse" data-source="post: 318744" data-attributes="member: 474"><p>1. PH (WotC)</p><p>2. DMG (WotC)</p><p>3. MotP (WotC)</p><p>4. MM (Wotc)</p><p>5. ELH (WotC) - better rules for epic spells would boost this to #4</p><p>6. CC2 (S&SS)</p><p>7. Armies of the Abyss* (GR)</p><p>8. Spells and Magic (Bastion Press) - very creative and full of ideas, even if executed unusualy</p><p>9. 7S (Atlas Games) - a great general DM resource; the sections on adapting the strongholds were especially useful</p><p>10. BoEM2** (Malhavoc Press)</p><p></p><p>* I don't actually have LoH; if I did, it would be here.</p><p>** I don't have the BoEM.</p><p></p><p>Notable by absence:</p><p>* T&T (FFG) - I greatly enjoyed the book... for the first 14 pages. Soemhow, it didn't live up to my expectations - the mechanics were oversimplified and flawed, many of the spells were boring, and simple traps took up way too much room (largw font, etc.) It _did_ have many useful parts - but not enough.</p><p>* D&Dg (WotC) - Despite obvious effort and lush illustrations, this book just didn't do it for me. There was commentary, but no rules, for ascention; there was a lack of (useful) challenge information; and most importantly, there was no real integration with the ELH.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 318744, member: 474"] 1. PH (WotC) 2. DMG (WotC) 3. MotP (WotC) 4. MM (Wotc) 5. ELH (WotC) - better rules for epic spells would boost this to #4 6. CC2 (S&SS) 7. Armies of the Abyss* (GR) 8. Spells and Magic (Bastion Press) - very creative and full of ideas, even if executed unusualy 9. 7S (Atlas Games) - a great general DM resource; the sections on adapting the strongholds were especially useful 10. BoEM2** (Malhavoc Press) * I don't actually have LoH; if I did, it would be here. ** I don't have the BoEM. Notable by absence: * T&T (FFG) - I greatly enjoyed the book... for the first 14 pages. Soemhow, it didn't live up to my expectations - the mechanics were oversimplified and flawed, many of the spells were boring, and simple traps took up way too much room (largw font, etc.) It _did_ have many useful parts - but not enough. * D&Dg (WotC) - Despite obvious effort and lush illustrations, this book just didn't do it for me. There was commentary, but no rules, for ascention; there was a lack of (useful) challenge information; and most importantly, there was no real integration with the ELH. [/QUOTE]
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