Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Top 10 D&D and D20 items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ColonelHardisson" data-source="post: 318808" data-attributes="member: 363"><p>OK, I'll try to do this, too, in descending order of importance to me (the three Core books stand outside and above the order, of course, but I'll mention them first):</p><p></p><p>PHB - without it, you have no game.</p><p></p><p>DMG - Indispensable. This book is incredibly handy. I still am amazed from time to time when I pick it up and look at how well-organized it is.</p><p></p><p>MM - Hey, I use monsters extensively. I couldn't play without this book. Well, I could, but it'd be boring.</p><p></p><p>1. Manual of the Planes - the best bang-for-your-buck of any D&D or d20 hardback, besides the Core books. This book is - and I'm gonna emphasize this to reach the cheap seats - <strong>NOT JUST FOR EXTRAPLANAR ADVENTURES - IT IS AN INVALUABLE TOOLKIT FOR CUSTOMIZING HOW YOUR CAMPAIGN WORLD WORKS</strong>. Those who have dismissed the book because they feel it's just for planes-hopping are missing out on the potential of this book. Not only does it provide ways to make your world run in a unique way, it provides jumping off points for even more radical customization. This book could be the gateway to creating scads of new and different d20 games and worlds.</p><p></p><p>2. Epic Level Handbook - Although I actually think this book is flawed - it's too conservative (hey, give me the tools and I'll determine what's gonna unbalance my campaign), and too much space is devoted to the "epic city - it provides coverage of high-level campaigns, which is something that needs to be covered by D&D. I may not run many epic-level campaigns, but I'm glad there are guidelines for doing so.</p><p></p><p>3. Call of Cthulhu d20 - Provides a lot of material that can be used for non-Cthulhu games - classless d20, a different type of magic, firearms, etc.</p><p></p><p>4. Star Wars d20 - Provides a lot of good material useful for any scifi d20 game. It also provides an alternate magic system in the Force. </p><p></p><p>5. Dungeon/Polyedron - the adventures are a great value for the money, and the d20 minigames are invaluable.</p><p></p><p>6. Occult Lore - lots of potential here, with a lot of different magic systems. There are probably a half-dozen of them that I immediately said "I <strong>gotta</strong> use that!"</p><p></p><p>7. Oriental Adventures - all kinds of great material. </p><p></p><p>8. The Wheel of Time d20 - Provides different core classes, a different magic system, and helps clarify some things from the PHB.</p><p></p><p>9. Spycraft d20 - d20 Modern before d20 Modern. A wealth of usable material.</p><p></p><p>10. Alchemy & Herbalists - This book covers ground not covered in D&D very often. Great for really adding a lot of depth to a campaign world.</p><p></p><p></p><p>Honorable mentions - Kingdoms of Kalamar Player's Guide (good, solid material); Book of Challenges (I love this book and it's general handiness); Dragonstar (incredibly well-done), Deadlands d20 (I love the setting, and the d20 material is also very minable).</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 318808, member: 363"] OK, I'll try to do this, too, in descending order of importance to me (the three Core books stand outside and above the order, of course, but I'll mention them first): PHB - without it, you have no game. DMG - Indispensable. This book is incredibly handy. I still am amazed from time to time when I pick it up and look at how well-organized it is. MM - Hey, I use monsters extensively. I couldn't play without this book. Well, I could, but it'd be boring. 1. Manual of the Planes - the best bang-for-your-buck of any D&D or d20 hardback, besides the Core books. This book is - and I'm gonna emphasize this to reach the cheap seats - [b]NOT JUST FOR EXTRAPLANAR ADVENTURES - IT IS AN INVALUABLE TOOLKIT FOR CUSTOMIZING HOW YOUR CAMPAIGN WORLD WORKS[/b]. Those who have dismissed the book because they feel it's just for planes-hopping are missing out on the potential of this book. Not only does it provide ways to make your world run in a unique way, it provides jumping off points for even more radical customization. This book could be the gateway to creating scads of new and different d20 games and worlds. 2. Epic Level Handbook - Although I actually think this book is flawed - it's too conservative (hey, give me the tools and I'll determine what's gonna unbalance my campaign), and too much space is devoted to the "epic city - it provides coverage of high-level campaigns, which is something that needs to be covered by D&D. I may not run many epic-level campaigns, but I'm glad there are guidelines for doing so. 3. Call of Cthulhu d20 - Provides a lot of material that can be used for non-Cthulhu games - classless d20, a different type of magic, firearms, etc. 4. Star Wars d20 - Provides a lot of good material useful for any scifi d20 game. It also provides an alternate magic system in the Force. 5. Dungeon/Polyedron - the adventures are a great value for the money, and the d20 minigames are invaluable. 6. Occult Lore - lots of potential here, with a lot of different magic systems. There are probably a half-dozen of them that I immediately said "I [b]gotta[/b] use that!" 7. Oriental Adventures - all kinds of great material. 8. The Wheel of Time d20 - Provides different core classes, a different magic system, and helps clarify some things from the PHB. 9. Spycraft d20 - d20 Modern before d20 Modern. A wealth of usable material. 10. Alchemy & Herbalists - This book covers ground not covered in D&D very often. Great for really adding a lot of depth to a campaign world. Honorable mentions - Kingdoms of Kalamar Player's Guide (good, solid material); Book of Challenges (I love this book and it's general handiness); Dragonstar (incredibly well-done), Deadlands d20 (I love the setting, and the d20 material is also very minable). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Top 10 D&D and D20 items
Top