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Top 10 d20 Adventures?
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<blockquote data-quote="JoeGKushner" data-source="post: 1812674" data-attributes="member: 1129"><p>This would really depend on the scope of the reader. Some don't read anyting but Necromancer or Malhavoc books and others (most) only read WoTC material. </p><p></p><p>Another problem is that games are very much linked to how they played in many people's mind. For example, I owned both Demon God's Fane and If Thoughts Could Kill, but didn't have a very memorable game with the latter, despite it being hailed in several circles as a better adventure.</p><p></p><p>I think that Atlas and Fiery Dragon, esepcailly at the start, had a lot of great adventures with some great ideas in them. Fiery Dragon did a nice job of incorporating world background into their adventurers that was easy to use or drop as desired. The start of NeMoren's Valut for instance, is an excellent way to gather a group of adventurers together and the backstory works well on many levels.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1812674, member: 1129"] This would really depend on the scope of the reader. Some don't read anyting but Necromancer or Malhavoc books and others (most) only read WoTC material. Another problem is that games are very much linked to how they played in many people's mind. For example, I owned both Demon God's Fane and If Thoughts Could Kill, but didn't have a very memorable game with the latter, despite it being hailed in several circles as a better adventure. I think that Atlas and Fiery Dragon, esepcailly at the start, had a lot of great adventures with some great ideas in them. Fiery Dragon did a nice job of incorporating world background into their adventurers that was easy to use or drop as desired. The start of NeMoren's Valut for instance, is an excellent way to gather a group of adventurers together and the backstory works well on many levels. [/QUOTE]
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