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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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Top 10 d20 Adventures?
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<blockquote data-quote="scadgrad" data-source="post: 1814695" data-attributes="member: 766"><p>Here's the adventures that my group has enjoyed the most:</p><p></p><p><strong>Sunless Citadel</strong> This will probably be the "Keep on the Borderlands" of its time. It's a fine intro adventure.</p><p><strong>Forge of Fury</strong> I think this is perhaps the best of WotC's adventure path titles, and it's just a great low level dungeon crawl with a nice variety of opponents and challenges.</p><p><strong>Rappan Athuk</strong> OK, so I admit, I'm an affirmed Necromancer Games fanboy, but the online support for this makes it an incredibly amusing module and a considerable value; tons of bang-for-the-buck in this dealy classic.The wilderness encounters really add a much needed respite from all of the "crawling" and are a must for anyone who wants more than just a huge dungeon crawl. I've ran 3 different groups through portions of it and can't wait to see the compilation rumored for release next year. </p><p><strong>Crown of Shadows</strong> Sure it's Midnight specific, but it's just an outstanding intro to that dark, brooding setting.</p><p><strong>Hall of the Rainbow Mage</strong> A bit too much loot for my group, but some great encounters and kept my group entertained for months.</p><p><strong>Tombs of Absythor</strong> This one doesn't get enough props in my book. It's easy to drop into just about any setting (a common feature for Necro modules) and just has a fascinating collection of opponents for the PCs to contend with. Love the "fountain of endless skellies."</p><p><strong>Heart of Nightfang Spire</strong> Death on a stick if the DM plays the BG to his genius level intellect potential. Things can just get out-of-hand if the PCs allow the BG to freely "restock" the tower.</p><p><strong>Demons and Devils</strong> Also by Necro, just a great collection of 3 high level modules which require a good bit of thinking on the PCs part. These make great one shots.</p><p><strong>Wizard's Amulet & Crucible of Freya</strong> Once again, a great way to start off a campaign though the PCs will have to play smart since TPK opportunities are present in good numbers (hey, it's Necromancer what do you expect?).</p></blockquote><p></p>
[QUOTE="scadgrad, post: 1814695, member: 766"] Here's the adventures that my group has enjoyed the most: [B]Sunless Citadel[/B] This will probably be the "Keep on the Borderlands" of its time. It's a fine intro adventure. [B]Forge of Fury[/B] I think this is perhaps the best of WotC's adventure path titles, and it's just a great low level dungeon crawl with a nice variety of opponents and challenges. [B]Rappan Athuk[/B] OK, so I admit, I'm an affirmed Necromancer Games fanboy, but the online support for this makes it an incredibly amusing module and a considerable value; tons of bang-for-the-buck in this dealy classic.The wilderness encounters really add a much needed respite from all of the "crawling" and are a must for anyone who wants more than just a huge dungeon crawl. I've ran 3 different groups through portions of it and can't wait to see the compilation rumored for release next year. [B]Crown of Shadows[/B] Sure it's Midnight specific, but it's just an outstanding intro to that dark, brooding setting. [B]Hall of the Rainbow Mage[/B] A bit too much loot for my group, but some great encounters and kept my group entertained for months. [B]Tombs of Absythor[/B] This one doesn't get enough props in my book. It's easy to drop into just about any setting (a common feature for Necro modules) and just has a fascinating collection of opponents for the PCs to contend with. Love the "fountain of endless skellies." [B]Heart of Nightfang Spire[/B] Death on a stick if the DM plays the BG to his genius level intellect potential. Things can just get out-of-hand if the PCs allow the BG to freely "restock" the tower. [B]Demons and Devils[/B] Also by Necro, just a great collection of 3 high level modules which require a good bit of thinking on the PCs part. These make great one shots. [B]Wizard's Amulet & Crucible of Freya[/B] Once again, a great way to start off a campaign though the PCs will have to play smart since TPK opportunities are present in good numbers (hey, it's Necromancer what do you expect?). [/QUOTE]
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