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Top 10 d20 Adventures?
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<blockquote data-quote="arawn" data-source="post: 1820153" data-attributes="member: 23746"><p>Diaglo</p><p></p><p>[SPOILER]What about the roper and the dragon?[/SPOILER] What’ so special about putting to high EL creatures in a low level dungeon? </p><p>If I put a beholder in my low level dwarven hold am I halfway to a D20 classic?</p><p></p><p></p><p><em>if you want to have fluff... about the hidden treasure of the last great dwarvensmith... it is there too.</em></p><p></p><p>I’ll check it out it was nothing that stood out upon reading though. Good fluff almost always does.</p><p></p><p><em>if you want hard choices, some decent traps/tactics not just dumb monsters</em></p><p></p><p>I saw nothing but common sense in how the denizens defended their areas. </p><p></p><p><em>the adventure is solid and complete. but it has enough to it that any DM can add there own hooks and subplots.</em></p><p></p><p>Stocking a dungeon with monsters, traps and treasures is just an exercise in DMing, IMO.</p><p></p><p>To me a good adventure is about original fluff (npcs, items, locals) and story twists that surprises the players. (the good dragon and the evil princess etc.). These things I cannot readily supply on my own.</p><p></p><p>Forge of Fury locked slick and tested and unimaginative to be me.</p><p>Compare it to the Sunless Citadel with meepo and a really special treatment of the vampire myth.</p></blockquote><p></p>
[QUOTE="arawn, post: 1820153, member: 23746"] Diaglo [SPOILER]What about the roper and the dragon?[/SPOILER] What’ so special about putting to high EL creatures in a low level dungeon? If I put a beholder in my low level dwarven hold am I halfway to a D20 classic? [I]if you want to have fluff... about the hidden treasure of the last great dwarvensmith... it is there too.[/I] I’ll check it out it was nothing that stood out upon reading though. Good fluff almost always does. [I]if you want hard choices, some decent traps/tactics not just dumb monsters[/I] I saw nothing but common sense in how the denizens defended their areas. [I]the adventure is solid and complete. but it has enough to it that any DM can add there own hooks and subplots.[/I] Stocking a dungeon with monsters, traps and treasures is just an exercise in DMing, IMO. To me a good adventure is about original fluff (npcs, items, locals) and story twists that surprises the players. (the good dragon and the evil princess etc.). These things I cannot readily supply on my own. Forge of Fury locked slick and tested and unimaginative to be me. Compare it to the Sunless Citadel with meepo and a really special treatment of the vampire myth. [/QUOTE]
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