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Top 10 odd D&D weapons
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<blockquote data-quote="CRGreathouse" data-source="post: 2877640" data-attributes="member: 474"><p>Long, since they need to discourage large monsters from swallowing you whole. Probably as long as 2". On armor designed for footmen, the spikes on the upper half of the body would be curved downward to reduce the amount of force they'd catch on a typical blow; for horseman armor, only the upper portion would have spikes (to protect the horse as well as to avoid trapping a blow).</p><p></p><p>Smaller spikes resembling boss spikes could be set on places that aren't typically hit, as they'd be needed only to hurt grapplers and the like. Placing these so as to avoid restricting movement would be a major design point, and probably most of the expense of adding them.</p><p></p><p></p><p>Why, what are your thoughts on spiked armor? I'd be happy for any advice you could give.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2877640, member: 474"] Long, since they need to discourage large monsters from swallowing you whole. Probably as long as 2". On armor designed for footmen, the spikes on the upper half of the body would be curved downward to reduce the amount of force they'd catch on a typical blow; for horseman armor, only the upper portion would have spikes (to protect the horse as well as to avoid trapping a blow). Smaller spikes resembling boss spikes could be set on places that aren't typically hit, as they'd be needed only to hurt grapplers and the like. Placing these so as to avoid restricting movement would be a major design point, and probably most of the expense of adding them. Why, what are your thoughts on spiked armor? I'd be happy for any advice you could give. [/QUOTE]
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