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Top 10 odd D&D weapons
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<blockquote data-quote="big dummy" data-source="post: 2882529" data-attributes="member: 41052"><p>Of course it is. That said, since we are using "swords" here and not death flowers or bee stingers or something, I've never understood the need to fudge all the details of the actual weapon and keep rehashing mistakes left over from Gary Gygax first wargame research in 1974 or whatever, especially when there is perfectly good actual information about the real weapons now quite easily available on numerous sources from the internet.</p><p></p><p>Does it need to be realistic? No. But it is nice if it's internally consistent. If you have the real data there easily accessible which IS internally consistant because it's real and all the real kit balanced out against each other on the battlefield (or it was abandoned)... why not just use that instead?</p><p></p><p>Is there really good reason for inch thick iron shields, half inch thick armor with 6" spikes, bizarre 20 lbs sword like objects etc.?</p><p></p><p>In fact I would advocate taking it a step further and incorporating some of the actual features of different weapons like reach and speed and defensive potential, that way you wouldn't have trouble understanding the purpose of polearms or go around thinking that a 12" dagger can barely hurt you...</p><p></p><p>Just a thought folks.</p><p></p><p>BD</p></blockquote><p></p>
[QUOTE="big dummy, post: 2882529, member: 41052"] Of course it is. That said, since we are using "swords" here and not death flowers or bee stingers or something, I've never understood the need to fudge all the details of the actual weapon and keep rehashing mistakes left over from Gary Gygax first wargame research in 1974 or whatever, especially when there is perfectly good actual information about the real weapons now quite easily available on numerous sources from the internet. Does it need to be realistic? No. But it is nice if it's internally consistent. If you have the real data there easily accessible which IS internally consistant because it's real and all the real kit balanced out against each other on the battlefield (or it was abandoned)... why not just use that instead? Is there really good reason for inch thick iron shields, half inch thick armor with 6" spikes, bizarre 20 lbs sword like objects etc.? In fact I would advocate taking it a step further and incorporating some of the actual features of different weapons like reach and speed and defensive potential, that way you wouldn't have trouble understanding the purpose of polearms or go around thinking that a 12" dagger can barely hurt you... Just a thought folks. BD [/QUOTE]
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