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Top 10 odd D&D weapons
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2882563" data-attributes="member: 19675"><p>There's a significant difference between sparring with a weapon and using it to deal damage to an armored being.</p><p></p><p>An Axe does damage by having a most of its mass out at the end of the swinging arc (where its speed is at the highest), and its curved blade delivers all of that energy at a single point of impact. It is a very aggressive weapon. Your defense (assuming 2 handed use) is mainly in keeping would-be opponents at bay with a whirling piece of metal on a stick. But recovery can be slow...</p><p></p><p>And a double axe doesn't change the equation. You need to get at least one head of that axe moving with speed to do any real damage. You'd be better off with 2 hand-axes.</p><p></p><p>By way of contrast, most double weapons are best for counterstrikes- block & parry until your opponent opens his defenses enough to get a thrust or slash in. Such strikes are lightning fast, and can be dangerous even at low speeds or light masses as they mess with balance or inflict pain...further opening the opponent's defenses until the kill strike can be landed.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2882563, member: 19675"] There's a significant difference between sparring with a weapon and using it to deal damage to an armored being. An Axe does damage by having a most of its mass out at the end of the swinging arc (where its speed is at the highest), and its curved blade delivers all of that energy at a single point of impact. It is a very aggressive weapon. Your defense (assuming 2 handed use) is mainly in keeping would-be opponents at bay with a whirling piece of metal on a stick. But recovery can be slow... And a double axe doesn't change the equation. You need to get at least one head of that axe moving with speed to do any real damage. You'd be better off with 2 hand-axes. By way of contrast, most double weapons are best for counterstrikes- block & parry until your opponent opens his defenses enough to get a thrust or slash in. Such strikes are lightning fast, and can be dangerous even at low speeds or light masses as they mess with balance or inflict pain...further opening the opponent's defenses until the kill strike can be landed. [/QUOTE]
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