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Top 10 odd D&D weapons
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<blockquote data-quote="big dummy" data-source="post: 2883366" data-attributes="member: 41052"><p>Of course you can walk around half a day in suit of "platemail". I've seen people walk around all day in full harness dozens of times, (not that they weren't sore afteword I'm sure). Thats just another fallacy left over from Monty Python or Connectiucut Yankee in King Arthurs court or something. I've seen people do handsprings in plate armor, and wade though rivers en-masse.</p><p></p><p>As to why apply any real physics or history, this is always brought up as a cop out. Whatever floats your boat of course, but my answer is, then why use "swords" at all? Go the Gene Wolfe route and have people fight with venomous flowers. </p><p></p><p>The bottom line is, it makes no sense to me to make up this phony baloney quasi-medieval universe when the real historical one is right there ready to borrow from, primarily because unlike generic RpG gear it's internally consistent, each component fits with each other one because they developed together organically on the battlefield. People keep wondering and being bewildered by the illogical way numerous D&D weapons and armor interrract, "what are these polearms all about?" "why is one sword the same as another?" "How come practically everry weapon does the same damage?" "Why do daggers barely cause any harm?" Well, here is your way out.</p><p></p><p>Or stick with your 20 lb swords and 200 lb suits of armor for all I care. I may think it's silly but I'm all for freedom of choice in how people play. I do personally feel it contributes to the whole negative image of D&D, it's sort of willfully cheezy, like WWF wrestling. Or at least thats how it seems to me... but hey WWF has a huge fan base to this day. Who am I to judge.</p><p></p><p>BD</p></blockquote><p></p>
[QUOTE="big dummy, post: 2883366, member: 41052"] Of course you can walk around half a day in suit of "platemail". I've seen people walk around all day in full harness dozens of times, (not that they weren't sore afteword I'm sure). Thats just another fallacy left over from Monty Python or Connectiucut Yankee in King Arthurs court or something. I've seen people do handsprings in plate armor, and wade though rivers en-masse. As to why apply any real physics or history, this is always brought up as a cop out. Whatever floats your boat of course, but my answer is, then why use "swords" at all? Go the Gene Wolfe route and have people fight with venomous flowers. The bottom line is, it makes no sense to me to make up this phony baloney quasi-medieval universe when the real historical one is right there ready to borrow from, primarily because unlike generic RpG gear it's internally consistent, each component fits with each other one because they developed together organically on the battlefield. People keep wondering and being bewildered by the illogical way numerous D&D weapons and armor interrract, "what are these polearms all about?" "why is one sword the same as another?" "How come practically everry weapon does the same damage?" "Why do daggers barely cause any harm?" Well, here is your way out. Or stick with your 20 lb swords and 200 lb suits of armor for all I care. I may think it's silly but I'm all for freedom of choice in how people play. I do personally feel it contributes to the whole negative image of D&D, it's sort of willfully cheezy, like WWF wrestling. Or at least thats how it seems to me... but hey WWF has a huge fan base to this day. Who am I to judge. BD [/QUOTE]
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