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Top 10 odd D&D weapons
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<blockquote data-quote="big dummy" data-source="post: 2883781" data-attributes="member: 41052"><p>Nice Try. In my 3.5E PhB I see 8 pound greatsword, 8 pound falchion, 8 pound mace, 10 pound flail, 6 pound spear, (9 pound longspear)... plus two bladed weapons, double flails, urgosh and the rest of it.</p><p></p><p>Of course the weight is only a tiny part of what I was talking about. People in this thread are wondering (as they often do) whats the point of a pole arm, or even a spear?</p><p></p><p>Also try....</p><p></p><p>It's just as easy to get the first hit in if you have a dagger, or no weapon at all, vs someone with a sword and shield. </p><p></p><p>The spiked chain is the ultimate weapon? (too bad they didn't know about that great uber weapon during the Crusades, say, they might have kept the Holy Land)</p><p></p><p>Swords "slash" only, can't thrust? Similarly you can't cut a throat with a dagger? Or slash with a spear? Or strike with a spear-butt?</p><p></p><p>Daggers can barely hurt you. If you are a marginally experienced fighter (1st level), a single blow from a dagger can't kill you. </p><p></p><p>Weapons have no difference in reach (except for that akward 2nd square business), no defensive value, no difference in speed. </p><p></p><p>Stunning weapons don't work except against low level targets. What is the use of a sap?</p><p></p><p>It makes most of the weapons pretty useless. There is little point in a wizard getting a staff to defend yourself and fend off enemies, since weapons play no role in defense. </p><p></p><p>Whats the point of getting a mace unless you are restricted to it by class? It doesn't have any different effect on armor... only I guess against certain monsters immune to cuts or thrusts...</p><p></p><p>The only way they can actually really differentiate weapons in fact is by damage and critical hits. Thats why they make a dagger practicaly a nuisance weapon when in reality it's every bit as deadly as a sword.</p><p></p><p>BD</p></blockquote><p></p>
[QUOTE="big dummy, post: 2883781, member: 41052"] Nice Try. In my 3.5E PhB I see 8 pound greatsword, 8 pound falchion, 8 pound mace, 10 pound flail, 6 pound spear, (9 pound longspear)... plus two bladed weapons, double flails, urgosh and the rest of it. Of course the weight is only a tiny part of what I was talking about. People in this thread are wondering (as they often do) whats the point of a pole arm, or even a spear? Also try.... It's just as easy to get the first hit in if you have a dagger, or no weapon at all, vs someone with a sword and shield. The spiked chain is the ultimate weapon? (too bad they didn't know about that great uber weapon during the Crusades, say, they might have kept the Holy Land) Swords "slash" only, can't thrust? Similarly you can't cut a throat with a dagger? Or slash with a spear? Or strike with a spear-butt? Daggers can barely hurt you. If you are a marginally experienced fighter (1st level), a single blow from a dagger can't kill you. Weapons have no difference in reach (except for that akward 2nd square business), no defensive value, no difference in speed. Stunning weapons don't work except against low level targets. What is the use of a sap? It makes most of the weapons pretty useless. There is little point in a wizard getting a staff to defend yourself and fend off enemies, since weapons play no role in defense. Whats the point of getting a mace unless you are restricted to it by class? It doesn't have any different effect on armor... only I guess against certain monsters immune to cuts or thrusts... The only way they can actually really differentiate weapons in fact is by damage and critical hits. Thats why they make a dagger practicaly a nuisance weapon when in reality it's every bit as deadly as a sword. BD [/QUOTE]
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