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Top 10 odd D&D weapons
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<blockquote data-quote="Felix" data-source="post: 2884069" data-attributes="member: 3929"><p><strong>Phony baloney quasi-medieval universe:</strong> swords weigh <em>8</em> pounds and you fight dragons with magic stuff.</p><p></p><p><strong>Real historical big dummy universe:</strong> swords weigh 2.78 pounds and you fight dragons with magic stuff.</p><p></p><p>4 pounds does not ruin my suspension of disbelief in a game where I can cast <em>Magic Missile</em> at the darkness. Would you say it ruins yours? If it doesn't, then this conversation is ridiculous. If it does, then it says something about the amount of attention you put to some details of your game.</p><p></p><p></p><p>Cost? Reach? It might not matter to PCs running about with tons of GP, but to the average concript army, spears are a much more effective weapon.</p><p></p><p></p><p>Simplicity? </p><p></p><p></p><p>There are lots of folks who would argue that the spiked chain isn't an ultimate weapon. Your opinion that it is does not make it so.</p><p></p><p></p><p>Simplicity?</p><p></p><p></p><p>Crits and Coup de Grace's can kill you. And you're supposed to be good in a fight, so I hope a dagger can't kill you.</p><p></p><p></p><p><a href="http://www.seankreynolds.com/rpgfiles/rants/weaponspeeds.html" target="_blank">Simplicity</a></p><p></p><p></p><p>To take out low level targets? Is that not a valid enough purpose?</p><p></p><p></p><p>Otherwise we'd have as complex a equipment and combat section of the PHB as the spell section is, and that would fundamentally change the game. I like the simplicity of it.</p><p></p><p>And who's to say that the dagger being deadly in real life isn't modeled in the game... how do we know what level we all are? To a commoner a dagger is a real threat. Maybe you're a 1st level commoner too?</p></blockquote><p></p>
[QUOTE="Felix, post: 2884069, member: 3929"] [b]Phony baloney quasi-medieval universe:[/b] swords weigh [i]8[/i] pounds and you fight dragons with magic stuff. [b]Real historical big dummy universe:[/b] swords weigh 2.78 pounds and you fight dragons with magic stuff. 4 pounds does not ruin my suspension of disbelief in a game where I can cast [i]Magic Missile[/i] at the darkness. Would you say it ruins yours? If it doesn't, then this conversation is ridiculous. If it does, then it says something about the amount of attention you put to some details of your game. Cost? Reach? It might not matter to PCs running about with tons of GP, but to the average concript army, spears are a much more effective weapon. Simplicity? There are lots of folks who would argue that the spiked chain isn't an ultimate weapon. Your opinion that it is does not make it so. Simplicity? Crits and Coup de Grace's can kill you. And you're supposed to be good in a fight, so I hope a dagger can't kill you. [url=http://www.seankreynolds.com/rpgfiles/rants/weaponspeeds.html]Simplicity[/url] To take out low level targets? Is that not a valid enough purpose? Otherwise we'd have as complex a equipment and combat section of the PHB as the spell section is, and that would fundamentally change the game. I like the simplicity of it. And who's to say that the dagger being deadly in real life isn't modeled in the game... how do we know what level we all are? To a commoner a dagger is a real threat. Maybe you're a 1st level commoner too? [/QUOTE]
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