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Top 10 odd D&D weapons
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<blockquote data-quote="Mad Mac" data-source="post: 2884142" data-attributes="member: 27873"><p>Uh, ok then.</p><p></p><p> It's worth pointing out that in D&D past the first 3 levels, the type of weapon used matters a lot less than the guy whose using it. To a 10th level fighter, the Commoner with a greataxe isn't much more of a threat than the one with the dagger, while a Rogue/Fighter with levels in the invisible blade Prc....big difference.</p><p></p><p> As far as weapon damage...*shrug*. Nothing complicated about it. Big weapons do more damage than smaller weapons. I just summed up the entire weapon table right there. You can take issue with it if you want, but you'd have to make some pretty drastic changes to set up a different weapon paradigm than what's been used since the game was created.</p><p></p><p> As far as the weapons themselves, they straddle a fine line between being generic and specific. They have names pulled from historical concepts, (for completely different weapons in some cases) but cover broader catagories. There are no small stabbing swords besides the shortsword, which could also represent a long knife. Axes are catagorized as one-handed light, one-handed heavy, and two-handed. And uh, the Dwarven Waraxe, which only exists to make more dwarves use sheilds and axes, really. Exotic weapons are generally badly done. (I'm looking at you, double axe)</p></blockquote><p></p>
[QUOTE="Mad Mac, post: 2884142, member: 27873"] Uh, ok then. It's worth pointing out that in D&D past the first 3 levels, the type of weapon used matters a lot less than the guy whose using it. To a 10th level fighter, the Commoner with a greataxe isn't much more of a threat than the one with the dagger, while a Rogue/Fighter with levels in the invisible blade Prc....big difference. As far as weapon damage...*shrug*. Nothing complicated about it. Big weapons do more damage than smaller weapons. I just summed up the entire weapon table right there. You can take issue with it if you want, but you'd have to make some pretty drastic changes to set up a different weapon paradigm than what's been used since the game was created. As far as the weapons themselves, they straddle a fine line between being generic and specific. They have names pulled from historical concepts, (for completely different weapons in some cases) but cover broader catagories. There are no small stabbing swords besides the shortsword, which could also represent a long knife. Axes are catagorized as one-handed light, one-handed heavy, and two-handed. And uh, the Dwarven Waraxe, which only exists to make more dwarves use sheilds and axes, really. Exotic weapons are generally badly done. (I'm looking at you, double axe) [/QUOTE]
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