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Top 10 odd D&D weapons
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<blockquote data-quote="Agent Oracle" data-source="post: 2890639" data-attributes="member: 40076"><p>Problem is that if swords had an x3 crit range, that would reduce the effectiveness of axes.</p><p></p><p>(The trade off between swords and axes is that swords have a higher crit range, and axes have a higher crit damage. Look at your typical battle axe vs. longsword.)</p><p></p><p>The question is, do you really want a shortsword that is just as effective as a dagger? do you want daggers that do d3 damage? Few things make an allready melee-weak class like spellcasters happier than when their primary weapon has a die that needs to be devided in half for it's damage value. And i'm sure rogues would thank you as well.</p><p></p><p>When the longsword does shortsword damage, there goes the entire concept of a valiant knight riding into battle with a longblade. The only weapon that would be worthwile for taking is the newly 19-20 x4 critting polearms (since polearms crit HEAVY, and swords crit OFTEN). Each die-increment dropped drops the damage average / time of a weapon by 1 point. Not good, not good at all in a game that's all about hit points, not "internal hemmoraging". or "realistic physical spray".</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2890639, member: 40076"] Problem is that if swords had an x3 crit range, that would reduce the effectiveness of axes. (The trade off between swords and axes is that swords have a higher crit range, and axes have a higher crit damage. Look at your typical battle axe vs. longsword.) The question is, do you really want a shortsword that is just as effective as a dagger? do you want daggers that do d3 damage? Few things make an allready melee-weak class like spellcasters happier than when their primary weapon has a die that needs to be devided in half for it's damage value. And i'm sure rogues would thank you as well. When the longsword does shortsword damage, there goes the entire concept of a valiant knight riding into battle with a longblade. The only weapon that would be worthwile for taking is the newly 19-20 x4 critting polearms (since polearms crit HEAVY, and swords crit OFTEN). Each die-increment dropped drops the damage average / time of a weapon by 1 point. Not good, not good at all in a game that's all about hit points, not "internal hemmoraging". or "realistic physical spray". [/QUOTE]
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