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<blockquote data-quote="touc" data-source="post: 8552485" data-attributes="member: 19270"><p>It's hard to "crash course" DMing in a webinar or two or use a "top 10" clickbait article to learn to DM.</p><p></p><p><a href="http://thecampaign20xx.blogspot.com/2014/06/the-greatest-dungeon-masters-in-world.html" target="_blank">Power Score's blog site</a> has links to amazing advice articles and DMing tips from some of the greatest names in the game. Chris Perkins is highlighted because it's great stuff, but you'll find links to more. I say big because these include a lot of people who made the game what it is today. And a primary rule of being a DM is "don't be afraid to borrow, mimic, and copy" from those who have come before. You'll be glad you did.</p><p></p><p>In addition, if you've access to old <em>Dungeon Magazine </em>articles, they were a treasure trove of DMing advice (no matter the edition) from people who trailblazed and were finding what worked and didn't work when running a game.</p><p></p><p>Next, the original Red Box of D&D started future DMs with a "choose your own adventure" booklet to ease you into the game. The advice to be gleaned was start small, start simple. It's okay to run something limited like "you're going into the dungeon to rescue your brother before the goblins eat him" adventures with a few simple battles and traps before you run your own version of <em>Game of Thrones. </em></p><p></p><p>Finally, it's okay to DM without accents. Accents aren't integral to the game, and they aren't roleplaying any more than me using a "falsetto" voice means I'm running great, believable, female NPCs. Instead (and this is from some old Dungeon magazine articles), try the power of 3: </p><ul> <li data-xf-list-type="ul">an auditory trigger (e.g. he speaks with a drawl from the side of his mouth), </li> <li data-xf-list-type="ul">a visual hook (e.g. the first thing you notice seeing him was the outlandish red hat), and</li> <li data-xf-list-type="ul">a quirk (e.g. he tilts his head to the right and scratches his nose when acting deep in thought).</li> </ul><p></p><p>Alternately: "there's no wrong way to DM if your friends are having fun and know you're trying."</p></blockquote><p></p>
[QUOTE="touc, post: 8552485, member: 19270"] It's hard to "crash course" DMing in a webinar or two or use a "top 10" clickbait article to learn to DM. [URL='http://thecampaign20xx.blogspot.com/2014/06/the-greatest-dungeon-masters-in-world.html']Power Score's blog site[/URL] has links to amazing advice articles and DMing tips from some of the greatest names in the game. Chris Perkins is highlighted because it's great stuff, but you'll find links to more. I say big because these include a lot of people who made the game what it is today. And a primary rule of being a DM is "don't be afraid to borrow, mimic, and copy" from those who have come before. You'll be glad you did. In addition, if you've access to old [I]Dungeon Magazine [/I]articles, they were a treasure trove of DMing advice (no matter the edition) from people who trailblazed and were finding what worked and didn't work when running a game. Next, the original Red Box of D&D started future DMs with a "choose your own adventure" booklet to ease you into the game. The advice to be gleaned was start small, start simple. It's okay to run something limited like "you're going into the dungeon to rescue your brother before the goblins eat him" adventures with a few simple battles and traps before you run your own version of [I]Game of Thrones. [/I] Finally, it's okay to DM without accents. Accents aren't integral to the game, and they aren't roleplaying any more than me using a "falsetto" voice means I'm running great, believable, female NPCs. Instead (and this is from some old Dungeon magazine articles), try the power of 3: [LIST] [*]an auditory trigger (e.g. he speaks with a drawl from the side of his mouth), [*]a visual hook (e.g. the first thing you notice seeing him was the outlandish red hat), and [*]a quirk (e.g. he tilts his head to the right and scratches his nose when acting deep in thought). [/LIST] Alternately: "there's no wrong way to DM if your friends are having fun and know you're trying." [/QUOTE]
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